{"id":42363,"date":"2025-05-12T13:41:26","date_gmt":"2025-05-12T11:41:26","guid":{"rendered":"https:\/\/www.levelup-gamedevhub.com\/docs\/preincubacion\/diseno\/level-design\/"},"modified":"2025-05-12T18:21:39","modified_gmt":"2025-05-12T16:21:39","slug":"level-design","status":"publish","type":"docs","link":"https:\/\/www.levelup-gamedevhub.com\/en\/docs\/preincubacion\/diseno\/level-design\/","title":{"rendered":"Level Design"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Un apartado dedicado a todo tipo de recursos de utilidad para el dise\u00f1o de niveles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Compartimos unos ejemplos buenos para el Level Design Document, un tipo de documento bastante \u00fatil de cara a plantear el traverssal y el work flow de nuestro juego dentro de un espacio real del juego. Desde el sistema de diagramas, mapas\/top downs hasta la curva del pacing\/dificultad, descripci\u00f3n funcional del nivel o bien el inventariado de objetos\/assets requeridos para cada nivel.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><tbody><tr><th><strong>Tema<\/strong><\/th><th><strong>Recurso<\/strong><\/th><th><strong>Descripci\u00f3n<\/strong><\/th><th><strong>Link<\/strong><\/th><\/tr><tr><td>Dise\u00f1o de Niveles (parte 1 de 2)<\/td><td>LDD<\/td><td>Formaci\u00f3n grupal<br>Vicente Quesada<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/1C2jldZ_eagjDzTlh2fp0nMdXN1J_VJBv\/view\" target=\"_blank\" rel=\"noopener\">https:\/\/drive.google.com\/file\/d\/1C2jldZ_eagjDzTlh2fp0nMdXN1J_VJBv\/view<\/a><\/td><\/tr><tr><td>Dise\u00f1o de Niveles (parte 2 de 2)<\/td><td>LDD<\/td><td>Formaci\u00f3n grupal<br>Vicente Quesada<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/11XkYb5VSzp9BKfg8OB9lPwAE9VCnkW2z\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">Dise\u00f1o de niveles (Grupal2de2).pdf<\/a><\/td><\/tr><tr><td>Level Design Resources <\/td><td>Mixtos<\/td><td>Curated by @RazorOfArtorias<\/td><td><a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1q3JaA2mIEPhgNJLCj_uexExwH5iczRkVLJyAxg3pWfY\/edit?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/docs.google.com\/spreadsheets\/d\/1q3JaA2mIEPhgNJLCj_uexExwH5iczRkVLJyAxg3pWfY\/edit?usp=sharing<\/a><\/td><\/tr><tr><td>Bloodborne<\/td><td>Level Design Document<\/td><td>Pthumerian Tower<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/19KOhE6a0jojKdm0YhDnsuHVU78Pwz-xZ\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">Bloodborne LDD.pdf<\/a><\/td><\/tr><tr><td>Half Life 2<\/td><td>Level Design Document<\/td><td>Lost Coast<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/1CRzklCpqJv_ihM_hJmpNBBJv-UuW-zT5\/view?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/drive.google.com\/file\/d\/1CRzklCpqJv_ihM_hJmpNBBJv-UuW-zT5\/view?usp=sharing<\/a><\/td><\/tr><tr><td>Divine Intervention<\/td><td>Level Design Document<\/td><td>Map: Earth<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/1X3sfF6B6iBYvmzr7KnKimoq4Uw0jNRrU\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">Divine Intervention LDD.pdf<\/a><\/td><\/tr><tr><td>Half Life 2<\/td><td>Level Design Document<\/td><td>Strangle Yard<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/1gkpmfz1d0HDRQ1pWu7uA41nY2LToW8o6\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">Half Life 2 Strangleyard LDD.pdf<\/a><\/td><\/tr><tr><td>Modern Warfare<\/td><td>Level Design Document<\/td><td>Condominium<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/1zf9N7eieW4OUBIfkm-O0Gi9cjqSB3c_j\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">Modern Warfare Condominium LDD.pdf<\/a><\/td><\/tr><tr><td>Quake 4<\/td><td>Level Design Document<\/td><td>Power Station<\/td><td><a href=\"https:\/\/drive.google.com\/file\/d\/1WF_HOpT76sjNLcEEOGqd5AUuhXY5HQ-x\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">Quake 4 Power Station LDD.pdf<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"featured_media":0,"parent":42090,"menu_order":2,"comment_status":"open","ping_status":"closed","template":"","meta":{"rs_blank_template":"","rs_page_bg_color":"","slide_template_v7":"","_is_vendor_doc":"0","footnotes":""},"doc_tag":[],"class_list":["post-42363","docs","type-docs","status-publish","hentry"],"comment_count":0,"_links":{"self":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/comments?post=42363"}],"version-history":[{"count":7,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42363\/revisions"}],"predecessor-version":[{"id":42465,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42363\/revisions\/42465"}],"up":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42090"}],"next":[{"title":"Introducci\u00f3n","link":"https:\/\/www.levelup-gamedevhub.com\/en\/docs\/preincubacion\/diseno\/diseno\/","href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42062"}],"prev":[{"title":"Core Game Design","link":"https:\/\/www.levelup-gamedevhub.com\/en\/docs\/preincubacion\/diseno\/core-game-design\/","href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42360"}],"wp:attachment":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/media?parent=42363"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/doc_tag?post=42363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}