{"id":42444,"date":"2025-05-12T17:58:29","date_gmt":"2025-05-12T15:58:29","guid":{"rendered":"https:\/\/www.levelup-gamedevhub.com\/docs\/preincubacion\/diseno\/level-design\/exploracion\/"},"modified":"2025-05-12T18:02:14","modified_gmt":"2025-05-12T16:02:14","slug":"exploracion","status":"publish","type":"docs","link":"https:\/\/www.levelup-gamedevhub.com\/en\/docs\/preincubacion\/diseno\/level-design\/exploracion\/","title":{"rendered":"Exploraci\u00f3n"},"content":{"rendered":"\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><thead><tr><th>Nombre del recurso<\/th><th>Autor(es)<\/th><th>URL<\/th><\/tr><\/thead><tbody><tr><td>Let&#8217;s Design: Exploration (Libro\/eBook)<\/td><td>Max Pears<\/td><td><a href=\"https:\/\/leveldesignlobby.gumroad.com\/l\/swNQr\" target=\"_blank\" rel=\"noopener\">Gumroad<\/a> \/ <a href=\"https:\/\/books.google.com\/books\/about\/Let_s_Design_Exploration.html?id=svIn0AEACAAJ\" target=\"_blank\" rel=\"noopener\">Google Books<\/a><\/td><\/tr><tr><td>Exploration in &#8216;Ghost of Tsushima&#8217;: Letting the Island Guide You<\/td><td>Parker Hamilton<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=b5rUPBWgwuw\" target=\"_blank\" rel=\"noopener\">YouTube<\/a> \/ <a href=\"https:\/\/gdcvault.com\/play\/1027399\/Exploration-in-Ghost-of-Tsushima\" target=\"_blank\" rel=\"noopener\">GDC Vault<\/a><\/td><\/tr><tr><td>Traversal and Exploration<\/td><td>Iuliu-Cosmin Oniscu<\/td><td><a href=\"https:\/\/iuliu-cosmin-oniscu.medium.com\/traversal-and-exploration-3c763ff29fc4\" target=\"_blank\" rel=\"noreferrer noopener\">Medium<\/a><\/td><\/tr><tr><td>Exploration and Risk Zones<\/td><td>Iuliu-Cosmin Oniscu<\/td><td><a href=\"https:\/\/iuliu-cosmin-oniscu.medium.com\/exploration-and-risk-zones-4d7db73b096b\" target=\"_blank\" rel=\"noreferrer noopener\">Medium<\/a><\/td><\/tr><tr><td>Player Paths<\/td><td>Tommy Norberg<\/td><td><a href=\"https:\/\/threadreaderapp.com\/thread\/1374469984127045639.html\" target=\"_blank\" rel=\"noreferrer noopener\">Twitter<\/a><\/td><\/tr><tr><td>Level Design Tips from Natural Environment Walks<\/td><td>Peter Field<\/td><td><a href=\"https:\/\/threadreaderapp.com\/thread\/1267188395673092099.html\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube<\/a><\/td><\/tr><tr><td>How Nintendo Solved Zelda&#8217;s Open World Problem<\/td><td>Game Maker&#8217;s Toolkit (GMTK)<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=CZzcVs8tNfE\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube<\/a><\/td><\/tr><tr><td>Composition in Level Design<\/td><td>Mateusz Piaskiewicz<\/td><td><a href=\"https:\/\/level-design.org\/?page_id=2274\" target=\"_blank\" rel=\"noreferrer noopener\">Game Developer<\/a><\/td><\/tr><tr><td>Landmarks in Level Design<\/td><td>Mateusz Piaskiewicz<\/td><td><a href=\"https:\/\/level-design.org\/?page_id=2261\" target=\"_blank\" rel=\"noreferrer noopener\">Level Design<\/a><\/td><\/tr><tr><td>The Level Design Book: Wayfinding<\/td><td>Robert Yang<\/td><td><a href=\"https:\/\/book.leveldesignbook.com\/process\/blockout\/wayfinding\" target=\"_blank\" rel=\"noreferrer noopener\">The Level Design Book<\/a><\/td><\/tr><tr><td>Why Do Color Coded Clues in Level Design Work?<\/td><td>Jamie Madigan<\/td><td><a href=\"https:\/\/www.psychologyofgames.com\/2013\/09\/why-do-color-coded-clues-in-level-design-work\/\" target=\"_blank\" rel=\"noreferrer noopener\">Psychology of Games<\/a><\/td><\/tr><tr><td>Defining Environment Language for Video Games<\/td><td>Emilia Schatz<\/td><td><a href=\"https:\/\/80.lv\/articles\/defining-environment-language-for-video-games\/\" target=\"_blank\" rel=\"noreferrer noopener\">80 Level<\/a><\/td><\/tr><tr><td>Traversal Level Design Principles<\/td><td>Travis Hoffstetter<\/td><td><a href=\"https:\/\/www.gamedeveloper.com\/design\/traversal-level-design-principles\" target=\"_blank\" rel=\"noreferrer noopener\">Game Developer<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"featured_media":0,"parent":42363,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"rs_blank_template":"","rs_page_bg_color":"","slide_template_v7":"","_is_vendor_doc":"0","footnotes":""},"doc_tag":[],"class_list":["post-42444","docs","type-docs","status-publish","hentry"],"comment_count":0,"_links":{"self":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42444","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/comments?post=42444"}],"version-history":[{"count":1,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42444\/revisions"}],"predecessor-version":[{"id":42446,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42444\/revisions\/42446"}],"up":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42363"}],"wp:attachment":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/media?parent=42444"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/doc_tag?post=42444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}