{"id":42447,"date":"2025-05-12T18:02:25","date_gmt":"2025-05-12T16:02:25","guid":{"rendered":"https:\/\/www.levelup-gamedevhub.com\/docs\/preincubacion\/diseno\/level-design\/combate\/"},"modified":"2025-05-12T18:09:24","modified_gmt":"2025-05-12T16:09:24","slug":"combate","status":"publish","type":"docs","link":"https:\/\/www.levelup-gamedevhub.com\/en\/docs\/preincubacion\/diseno\/level-design\/combate\/","title":{"rendered":"Combate"},"content":{"rendered":"\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><thead><tr><th>Nombre del recurso<\/th><th>Autor(es)<\/th><th>URL<\/th><\/tr><\/thead><tbody><tr><td>Let&#8217;s Design: Combat (Libro\/eBook)<\/td><td>Max Pears<\/td><td><a href=\"https:\/\/www.amazon.com\/Lets-Design-Combat-Max-Pears\/dp\/1716757584\" target=\"_blank\" rel=\"noopener\">Amazon<\/a> \/ <a href=\"https:\/\/leveldesignlobby.gumroad.com\/l\/mExGr\" target=\"_blank\" rel=\"noopener\">Gumroad<\/a><\/td><\/tr><tr><td>Crafting Level Design for Combat<\/td><td>Max Pears<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=O1bUvjRvRcg\" target=\"_blank\" rel=\"noopener\">YouTube<\/a><\/td><\/tr><tr><td>The Door Problem of Combat Design<\/td><td>Andrew Yoder<\/td><td><a href=\"https:\/\/andrewyoderdesign.blog\/2019\/08\/04\/the-door-problem-of-combat-design\/\" target=\"_blank\" rel=\"noopener\">Blog<\/a><\/td><\/tr><tr><td>Basics of Classic FPS Combat Encounter Design<\/td><td>Andrew Yoder<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=oB4JMy9OjKk\" target=\"_blank\" rel=\"noopener\">YouTube<\/a><\/td><\/tr><tr><td>Creating a Single-Player Combat Space<\/td><td>Pete Ellis<\/td><td><a href=\"https:\/\/www.mapcore.org\/articles\/development\/creating-a-single-player-combat-space-r80\/\" target=\"_blank\" rel=\"noopener\">Mapcore<\/a><\/td><\/tr><tr><td>How an Environment Layout Affects Difficulty<\/td><td>Pete Ellis<\/td><td><a href=\"https:\/\/www.gamedeveloper.com\/design\/how-an-environment-layout-affects-difficulty\" target=\"_blank\" rel=\"noopener\">Game Developer<\/a><\/td><\/tr><tr><td>Creating Conflict: Combat Design for AAA Action Games<\/td><td>Pete Ellis, Michael Barclay, Sam Howels<\/td><td><a href=\"https:\/\/gdcvault.com\/play\/1023791\/Creating-Conflict-Combat-Design-for\" target=\"_blank\" rel=\"noopener\">GDC Vault<\/a><\/td><\/tr><tr><td>Outpost Design in Open World Game &#8211; Parte 1<\/td><td>Iuliu-Cosmin Oniscu<\/td><td><a href=\"https:\/\/iuliu-cosmin-oniscu.medium.com\/outpost-design-in-open-world-game-analysis-part-01-3944beefda21\" target=\"_blank\" rel=\"noopener\">Medium<\/a><\/td><\/tr><tr><td>Outpost Design in Open World Game &#8211; Parte 2<\/td><td>Iuliu-Cosmin Oniscu<\/td><td><a href=\"https:\/\/iuliu-cosmin-oniscu.medium.com\/outpost-design-in-open-world-game-analysis-part-02-dade2b615742\" target=\"_blank\" rel=\"noopener\">Medium<\/a><\/td><\/tr><tr><td>Outpost Design: Gating and Layering<\/td><td>Iuliu-Cosmin Oniscu<\/td><td><a href=\"https:\/\/twitter.com\/notimetoulose\/status\/1343270442304495616\" target=\"_blank\" rel=\"noopener\">Twitter<\/a><\/td><\/tr><tr><td>Designing Single Player Combat Areas on Alan Wake<\/td><td>Alex Galuzin<\/td><td><a href=\"https:\/\/www.worldofleveldesign.com\/categories\/level_design_tutorials\/alan-wake-combat.php\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.worldofleveldesign.com\/categories\/level_design_tutorials\/alan-wake-combat.php<\/a><\/td><\/tr><tr><td>What Makes a Good Combat System?<\/td><td>Game Maker&#8217;s Toolkit (GMTK)<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=8X4fx-YncqA\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=8X4fx-YncqA<\/a><\/td><\/tr><tr><td>Jason de Heras Blog<\/td><td>Jason de Heras<\/td><td><a href=\"http:\/\/jasondeheras.com\/blog\" target=\"_blank\" rel=\"noreferrer noopener\">http:\/\/jasondeheras.com\/blog<\/a><\/td><\/tr><tr><td>Boss Fight Database<\/td><td>&#8211;<\/td><td><a href=\"https:\/\/www.youtube.com\/@BossFightDatabase\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/@BossFightDatabase<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"featured_media":0,"parent":42363,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"rs_blank_template":"","rs_page_bg_color":"","slide_template_v7":"","_is_vendor_doc":"0","footnotes":""},"doc_tag":[],"class_list":["post-42447","docs","type-docs","status-publish","hentry"],"comment_count":0,"_links":{"self":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/comments?post=42447"}],"version-history":[{"count":1,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42447\/revisions"}],"predecessor-version":[{"id":42449,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42447\/revisions\/42449"}],"up":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42363"}],"wp:attachment":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/media?parent=42447"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/doc_tag?post=42447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}