{"id":42459,"date":"2025-05-12T18:17:12","date_gmt":"2025-05-12T16:17:12","guid":{"rendered":"https:\/\/www.levelup-gamedevhub.com\/docs\/preincubacion\/diseno\/level-design\/pacing\/"},"modified":"2025-05-12T18:18:30","modified_gmt":"2025-05-12T16:18:30","slug":"pacing","status":"publish","type":"docs","link":"https:\/\/www.levelup-gamedevhub.com\/en\/docs\/preincubacion\/diseno\/level-design\/pacing\/","title":{"rendered":"Pacing"},"content":{"rendered":"<style>.wp-block-kadence-advancedheading.kt-adv-heading42459_7bdd36-5f, .wp-block-kadence-advancedheading.kt-adv-heading42459_7bdd36-5f[data-kb-block=\"kb-adv-heading42459_7bdd36-5f\"]{font-style:normal;}.wp-block-kadence-advancedheading.kt-adv-heading42459_7bdd36-5f mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading42459_7bdd36-5f[data-kb-block=\"kb-adv-heading42459_7bdd36-5f\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading42459_7bdd36-5f img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading42459_7bdd36-5f[data-kb-block=\"kb-adv-heading42459_7bdd36-5f\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<h2 class=\"kt-adv-heading42459_7bdd36-5f wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading42459_7bdd36-5f\">Recursos sobre level pacing<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><thead><tr><th>Nombre del recurso<\/th><th>Autor(es)<\/th><th>URL<\/th><\/tr><\/thead><tbody><tr><td>Half-Life 2: LOST COAST &#8211; Full Walkthrough<\/td><td>Bolloxed<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=KBnm3j7oCx0\" target=\"_blank\" rel=\"noopener\">Ver en YouTube<\/a><\/td><\/tr><tr><td>Single Player Level Design Pacing and Gameplay Beats (Parte 1)<\/td><td>Pete Ellis<\/td><td><a href=\"https:\/\/www.worldofleveldesign.com\/categories\/wold-members-tutorials\/peteellis\/level-design-pacing-gameplay-beats-part1.php\" target=\"_blank\" rel=\"noreferrer noopener\">Leer art\u00edculo<\/a><\/td><\/tr><tr><td>The Level Design Book<\/td><td>Robert Yang<\/td><td><a href=\"https:\/\/book.leveldesignbook.com\/process\/preproduction\/pacing\" target=\"_blank\" rel=\"noreferrer noopener\">Visitar sitio<\/a><\/td><\/tr><tr><td>Pacing And Gameplay Analysis In Theory And Practice<\/td><td>Filip Coulianos<\/td><td><a href=\"https:\/\/www.gamedeveloper.com\/design\/pacing-and-gameplay-analysis-in-theory-and-practice\" target=\"_blank\" rel=\"noreferrer noopener\">Leer art\u00edculo<\/a><\/td><\/tr><tr><td>Creating the Active Cinematic Experience of Uncharted 2: Among Thieves<\/td><td>Neil Druckmann, Bruce Straley<\/td><td><a href=\"https:\/\/www.gdcvault.com\/play\/1012348\/Creating-the-Active-Cinematic-Experience\" target=\"_blank\" rel=\"noreferrer noopener\">Ver charla en GDC Vault<\/a><\/td><\/tr><tr><td>Interactive Pacing from the Museum Flashback in &#8216;The Last of Us Part II&#8217;<\/td><td>Evan Hill<\/td><td><a href=\"https:\/\/www.youtube.com\/watch?v=bE_WP56XUF4\" target=\"_blank\" rel=\"noreferrer noopener\">Ver en YouTube<\/a><\/td><\/tr><tr><td>Designing Journey<\/td><td>Jenova Chen<\/td><td><a href=\"https:\/\/www.gdcvault.com\/play\/1017700\/Designing\" target=\"_blank\" rel=\"noreferrer noopener\">Ver charla en GDC Vault<\/a><\/td><\/tr><tr><td>Examining Game Pace: How Single-Player Levels Tick<\/td><td>Mark Davies<\/td><td><a href=\"https:\/\/www.gamedeveloper.com\/design\/examining-game-pace-how-single-player-levels-tick\" target=\"_blank\" rel=\"noreferrer noopener\">Leer art\u00edculo<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"featured_media":0,"parent":42363,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"rs_blank_template":"","rs_page_bg_color":"","slide_template_v7":"","_is_vendor_doc":"0","footnotes":""},"doc_tag":[],"class_list":["post-42459","docs","type-docs","status-publish","hentry"],"comment_count":0,"_links":{"self":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/comments?post=42459"}],"version-history":[{"count":1,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42459\/revisions"}],"predecessor-version":[{"id":42460,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42459\/revisions\/42460"}],"up":[{"embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/docs\/42363"}],"wp:attachment":[{"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/media?parent=42459"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.levelup-gamedevhub.com\/en\/wp-json\/wp\/v2\/doc_tag?post=42459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}