{"id":34056,"date":"2024-02-26T15:22:35","date_gmt":"2024-02-26T13:22:35","guid":{"rendered":"https:\/\/www.levelup-gamedevhub.com\/syllabus-master-in-technical-art-and-vfx-for-video-games\/"},"modified":"2024-11-03T14:29:33","modified_gmt":"2024-11-03T12:29:33","slug":"syllabus-master-in-technical-art-and-vfx-for-video-games","status":"publish","type":"page","link":"https:\/\/www.levelup-gamedevhub.com\/en\/syllabus-master-in-technical-art-and-vfx-for-video-games\/","title":{"rendered":"Syllabus: Master in Technical Art and VFX for Video Games"},"content":{"rendered":"<style>.kb-row-layout-wrap.wp-block-kadence-rowlayout.kb-row-layout-id28046_805410-03{margin-bottom:-225px;}.kb-row-layout-id28046_805410-03 > .kt-row-column-wrap{align-content:start;}:where(.kb-row-layout-id28046_805410-03 > .kt-row-column-wrap) > .wp-block-kadence-column{justify-content:start;}.kb-row-layout-id28046_805410-03 > .kt-row-column-wrap{column-gap:var(--global-kb-gap-none, 0rem );row-gap:var(--global-kb-gap-none, 0rem );padding-top:var(--global-kb-spacing-sm, 1.5rem);padding-right:var(--global-kb-spacing-md, 2rem);padding-bottom:var(--global-kb-spacing-lg, 3rem);padding-left:var(--global-kb-spacing-xxl, 5rem);grid-template-columns:minmax(0, 1fr);}.kb-row-layout-id28046_805410-03 > .kt-row-layout-overlay{opacity:0.63;background-color:#046c70;mix-blend-mode:lighten;}@media all and (max-width: 1024px){.kb-row-layout-id28046_805410-03 > .kt-row-column-wrap{grid-template-columns:minmax(0, 1fr);}}@media all and (max-width: 767px){.kb-row-layout-id28046_805410-03 > .kt-row-column-wrap{padding-right:var(--global-kb-spacing-xs, 1rem);padding-left:var(--global-kb-spacing-xs, 1rem);grid-template-columns:minmax(0, 1fr);}}<\/style><div class=\"kb-row-layout-wrap kb-row-layout-id28046_805410-03 alignnone kt-row-has-bg wp-block-kadence-rowlayout\"><div class=\"kt-blocks-carousel kb-blocks-bg-slider kt-carousel-container-dotstyle-dark\"><div class=\"kt-blocks-carousel-init splide kb-blocks-bg-slider-init kt-carousel-arrowstyle-none kt-carousel-dotstyle-dark\" data-slider-anim-speed=\"400\" data-slider-type=\"slider\" data-slider-scroll=\"1\" data-slider-arrows=\"false\" data-slider-fade=\"true\" data-slider-dots=\"true\" data-slider-hover-pause=\"false\" data-slider-auto=\"true\" data-slider-speed=\"7000\" data-show-pause-button=\"false\"><div class=\"splide__track\"><ul class=\"splide__list\"><li class=\"splide__slide kb-bg-slide-contain\"><div  class=\"kb-bg-slide kb-bg-slide-0\" style=\"background-color:rgba(51,51,51,0.44); background-image:url(https:\/\/www.levelup-gamedevhub.com\/wp-content\/uploads\/2024\/02\/MT_TechArt_BG2.png); background-size:cover; background-position:center top; background-repeat:no-repeat;\"><\/div><\/li><\/ul><\/div><\/div><\/div><div class=\"kt-row-layout-overlay kt-row-overlay-normal\"><\/div><div class=\"kt-row-column-wrap kt-has-2-columns kt-row-layout-row kt-tab-layout-inherit kt-mobile-layout-row kt-row-valign-top\">\n<style>.kadence-column28046_a43ed3-bf > .kt-inside-inner-col,.kadence-column28046_a43ed3-bf > .kt-inside-inner-col:before{border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-right-radius:0px;border-bottom-left-radius:0px;}.kadence-column28046_a43ed3-bf > .kt-inside-inner-col{column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_a43ed3-bf > .kt-inside-inner-col{flex-direction:column;}.kadence-column28046_a43ed3-bf > .kt-inside-inner-col > .aligncenter{width:100%;}.kadence-column28046_a43ed3-bf > .kt-inside-inner-col:before{opacity:0.3;}.kadence-column28046_a43ed3-bf{position:relative;}@media all and (max-width: 1024px){.kadence-column28046_a43ed3-bf > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}@media all and (max-width: 767px){.kadence-column28046_a43ed3-bf > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}<\/style>\n<div class=\"wp-block-kadence-column kadence-column28046_a43ed3-bf\"><div class=\"kt-inside-inner-col\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_63b1ff-c9, .wp-block-kadence-advancedheading.kt-adv-heading28046_63b1ff-c9[data-kb-block=\"kb-adv-heading28046_63b1ff-c9\"]{font-weight:700;font-style:normal;font-family:Nunito;color:#ffffff;}.wp-block-kadence-advancedheading.kt-adv-heading28046_63b1ff-c9 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_63b1ff-c9[data-kb-block=\"kb-adv-heading28046_63b1ff-c9\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_63b1ff-c9 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_63b1ff-c9[data-kb-block=\"kb-adv-heading28046_63b1ff-c9\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<h1 id=\"Temario\" class=\"kt-adv-heading28046_63b1ff-c9 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_63b1ff-c9\">Syllabus<\/h1>\n\n\n<style>.wp-block-kadence-advancedheading.kt-adv-heading28046_3e30f7-c3, .wp-block-kadence-advancedheading.kt-adv-heading28046_3e30f7-c3[data-kb-block=\"kb-adv-heading28046_3e30f7-c3\"]{font-weight:700;font-style:normal;font-family:Nunito;text-transform:none;color:#ffffff;}.wp-block-kadence-advancedheading.kt-adv-heading28046_3e30f7-c3 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_3e30f7-c3[data-kb-block=\"kb-adv-heading28046_3e30f7-c3\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_3e30f7-c3 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_3e30f7-c3[data-kb-block=\"kb-adv-heading28046_3e30f7-c3\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<h2 id=\"Temario\" class=\"kt-adv-heading28046_3e30f7-c3 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_3e30f7-c3\">Master in Technical Art and VFX for video games<\/h2>\n<\/div><\/div>\n\n\n<style>.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col{padding-left:0px;}.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col,.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col:before{border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-right-radius:0px;border-bottom-left-radius:0px;}.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col{column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col{flex-direction:column;}.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col > .aligncenter{width:100%;}.kadence-column28046_1afcb6-a6{position:relative;}@media all and (max-width: 1024px){.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}@media all and (max-width: 767px){.kadence-column28046_1afcb6-a6 > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}<\/style>\n<div class=\"wp-block-kadence-column kadence-column28046_1afcb6-a6\"><div class=\"kt-inside-inner-col\"><style>.kb-row-layout-id28046_843d41-f8 > .kt-row-column-wrap{align-content:start;}:where(.kb-row-layout-id28046_843d41-f8 > .kt-row-column-wrap) > .wp-block-kadence-column{justify-content:start;}.kb-row-layout-id28046_843d41-f8 > .kt-row-column-wrap{column-gap:var(--global-kb-gap-none, 0rem );row-gap:var(--global-kb-gap-md, 2rem);padding-right:0px;padding-left:0px;grid-template-columns:repeat(2, minmax(0, 1fr));}.kb-row-layout-id28046_843d41-f8 > .kt-row-layout-overlay{opacity:0.00;mix-blend-mode:lighten;}@media all and (max-width: 1024px){.kb-row-layout-id28046_843d41-f8 > .kt-row-column-wrap{grid-template-columns:repeat(2, minmax(0, 1fr));}}@media all and (max-width: 767px){.kb-row-layout-id28046_843d41-f8 > .kt-row-column-wrap{padding-right:var(--global-kb-spacing-xs, 1rem);padding-left:var(--global-kb-spacing-xs, 1rem);grid-template-columns:minmax(0, 1fr);}}<\/style><div class=\"kb-row-layout-wrap kb-row-layout-id28046_843d41-f8 alignnone wp-block-kadence-rowlayout\" id=\"Programa\"><div class=\"kt-row-column-wrap kt-has-2-columns kt-row-layout-equal kt-tab-layout-inherit kt-mobile-layout-row kt-row-valign-top\">\n<style>.kadence-column28046_1ba064-4c > .kt-inside-inner-col{display:flex;}.kadence-column28046_1ba064-4c > .kt-inside-inner-col,.kadence-column28046_1ba064-4c > .kt-inside-inner-col:before{border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-right-radius:0px;border-bottom-left-radius:0px;}.kadence-column28046_1ba064-4c > .kt-inside-inner-col{row-gap:var(--global-kb-gap-none, 0rem );column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_1ba064-4c > .kt-inside-inner-col{flex-direction:column;}.kadence-column28046_1ba064-4c > .kt-inside-inner-col > .aligncenter{width:100%;}.kadence-column28046_1ba064-4c > .kt-inside-inner-col:before{opacity:0.3;}.kadence-column28046_1ba064-4c{position:relative;}@media all and (max-width: 1024px){.kadence-column28046_1ba064-4c > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}@media all and (max-width: 767px){.kadence-column28046_1ba064-4c > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}<\/style>\n<div class=\"wp-block-kadence-column kadence-column28046_1ba064-4c\"><div class=\"kt-inside-inner-col\"><style>.kt-accordion-id28046_5c5230-68 .kt-accordion-inner-wrap{column-gap:var(--global-kb-gap-md, 2rem);row-gap:10px;}.kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner{border-top:0px solid transparent;border-right:0px solid transparent;border-bottom:0px solid transparent;border-left:0px solid transparent;background:rgba(0,0,0,0.64);padding-top:var(--global-kb-spacing-sm, 1.5rem);padding-right:var(--global-kb-spacing-sm, 1.5rem);padding-bottom:var(--global-kb-spacing-sm, 1.5rem);padding-left:var(--global-kb-spacing-sm, 1.5rem);}.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header{border-top:0px solid #f2f2f2;border-right:0px solid #f2f2f2;border-bottom:0px solid #f2f2f2;border-left:0px solid #f2f2f2;border-top-left-radius:6px;border-top-right-radius:6px;border-bottom-right-radius:6px;border-bottom-left-radius:6px;background:#000000;font-size:var(--global-kb-font-size-md, 1.25rem);color:#ffffff;padding-top:14px;padding-right:16px;padding-bottom:14px;padding-left:16px;}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basiccircle ):not( .kt-accodion-icon-style-xclosecircle ):not( .kt-accodion-icon-style-arrowcircle )  > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap .kt-blocks-accordion-icon-trigger:after, .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basiccircle ):not( .kt-accodion-icon-style-xclosecircle ):not( .kt-accodion-icon-style-arrowcircle )  > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap .kt-blocks-accordion-icon-trigger:before{background:rgba(153,153,153,0.74);}.kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner, .kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner h1, .kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner h2, .kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner h3, .kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner h4, .kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner h5, .kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner h6{color:#f1f1f1;}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-blocks-accordion-icon-trigger{background:rgba(153,153,153,0.74);}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-blocks-accordion-icon-trigger:after, .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-blocks-accordion-icon-trigger:before{background:#000000;}.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header:hover, \n\t\t\t\tbody:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68 .kt-blocks-accordion-header:focus-visible{color:#fdfdfd;background:#020202;border-top-color:#eeeeee;border-top-style:solid;border-right-color:#eeeeee;border-right-style:solid;border-bottom-color:#eeeeee;border-bottom-style:solid;border-left-color:#eeeeee;border-left-style:solid;}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basiccircle ):not( .kt-accodion-icon-style-xclosecircle ):not( .kt-accodion-icon-style-arrowcircle ) .kt-accordion-header-wrap .kt-blocks-accordion-header:hover .kt-blocks-accordion-icon-trigger:after, .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basiccircle ):not( .kt-accodion-icon-style-xclosecircle ):not( .kt-accodion-icon-style-arrowcircle ) .kt-accordion-header-wrap .kt-blocks-accordion-header:hover .kt-blocks-accordion-icon-trigger:before, body:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basiccircle ):not( .kt-accodion-icon-style-xclosecircle ):not( .kt-accodion-icon-style-arrowcircle ) .kt-blocks-accordion--visible .kt-blocks-accordion-icon-trigger:after, body:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basiccircle ):not( .kt-accodion-icon-style-xclosecircle ):not( .kt-accodion-icon-style-arrowcircle ) .kt-blocks-accordion-header:focus-visible .kt-blocks-accordion-icon-trigger:before{background:#fdfdfd;}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-accordion-header-wrap .kt-blocks-accordion-header:hover .kt-blocks-accordion-icon-trigger, body:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-accordion-header-wrap .kt-blocks-accordion-header:focus-visible .kt-blocks-accordion-icon-trigger{background:#fdfdfd;}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-accordion-header-wrap .kt-blocks-accordion-header:hover .kt-blocks-accordion-icon-trigger:after, .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-accordion-header-wrap .kt-blocks-accordion-header:hover .kt-blocks-accordion-icon-trigger:before, body:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-accordion-header-wrap .kt-blocks-accordion-header:focus-visible .kt-blocks-accordion-icon-trigger:after, body:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-accordion-header-wrap .kt-blocks-accordion-header:focus-visible .kt-blocks-accordion-icon-trigger:before{background:#020202;}.kt-accordion-id28046_5c5230-68 .kt-accordion-header-wrap .kt-blocks-accordion-header:focus-visible,\n\t\t\t\t.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header.kt-accordion-panel-active{background:#000000;border-top-color:#BE530B;border-top-style:solid;border-right-color:#BE530B;border-right-style:solid;border-bottom-color:#BE530B;border-bottom-style:solid;border-left-color:#BE530B;border-left-style:solid;}.kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-blocks-accordion-header.kt-accordion-panel-active .kt-blocks-accordion-icon-trigger:after, .kt-accordion-id28046_5c5230-68:not( .kt-accodion-icon-style-basic ):not( .kt-accodion-icon-style-xclose ):not( .kt-accodion-icon-style-arrow ) .kt-blocks-accordion-header.kt-accordion-panel-active .kt-blocks-accordion-icon-trigger:before{background:#000000;}@media all and (max-width: 1024px){.kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner{border-top:0px solid transparent;border-right:0px solid transparent;border-bottom:0px solid transparent;border-left:0px solid transparent;}}@media all and (max-width: 1024px){.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header{border-top:0px solid #f2f2f2;border-right:0px solid #f2f2f2;border-bottom:0px solid #f2f2f2;border-left:0px solid #f2f2f2;}}@media all and (max-width: 1024px){.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header:hover, \n\t\t\t\tbody:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68 .kt-blocks-accordion-header:focus-visible{border-top-color:#eeeeee;border-top-style:solid;border-right-color:#eeeeee;border-right-style:solid;border-bottom-color:#eeeeee;border-bottom-style:solid;border-left-color:#eeeeee;border-left-style:solid;}}@media all and (max-width: 1024px){.kt-accordion-id28046_5c5230-68 .kt-accordion-header-wrap .kt-blocks-accordion-header:focus-visible,\n\t\t\t\t.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header.kt-accordion-panel-active{border-top-color:#BE530B;border-top-style:solid;border-right-color:#BE530B;border-right-style:solid;border-bottom-color:#BE530B;border-bottom-style:solid;border-left-color:#BE530B;border-left-style:solid;}}@media all and (max-width: 767px){.kt-accordion-id28046_5c5230-68 .kt-accordion-inner-wrap{display:block;}.kt-accordion-id28046_5c5230-68 .kt-accordion-inner-wrap .kt-accordion-pane:not(:first-child){margin-top:10px;}.kt-accordion-id28046_5c5230-68 .kt-accordion-panel-inner{border-top:0px solid transparent;border-right:0px solid transparent;border-bottom:0px solid transparent;border-left:0px solid transparent;}.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header{border-top:0px solid #f2f2f2;border-right:0px solid #f2f2f2;border-bottom:0px solid #f2f2f2;border-left:0px solid #f2f2f2;}.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header:hover, \n\t\t\t\tbody:not(.hide-focus-outline) .kt-accordion-id28046_5c5230-68 .kt-blocks-accordion-header:focus-visible{border-top-color:#eeeeee;border-top-style:solid;border-right-color:#eeeeee;border-right-style:solid;border-bottom-color:#eeeeee;border-bottom-style:solid;border-left-color:#eeeeee;border-left-style:solid;}.kt-accordion-id28046_5c5230-68 .kt-accordion-header-wrap .kt-blocks-accordion-header:focus-visible,\n\t\t\t\t.kt-accordion-id28046_5c5230-68 > .kt-accordion-inner-wrap > .wp-block-kadence-pane > .kt-accordion-header-wrap > .kt-blocks-accordion-header.kt-accordion-panel-active{border-top-color:#BE530B;border-top-style:solid;border-right-color:#BE530B;border-right-style:solid;border-bottom-color:#BE530B;border-bottom-style:solid;border-left-color:#BE530B;border-left-style:solid;}}<\/style>\n<div class=\"wp-block-kadence-accordion alignnone\"><div class=\"kt-accordion-wrap kt-accordion-id28046_5c5230-68 kt-accordion-has-11-panes kt-active-pane-0 kt-accordion-block kt-pane-header-alignment-left kt-accodion-icon-style-basic kt-accodion-icon-side-right\" style=\"max-width:none\"><div class=\"kt-accordion-inner-wrap\" data-allow-multiple-open=\"true\" data-start-open=\"0\">\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-1 kt-pane28046_c16212-57\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 1]<\/sup><br><strong>Pre-production and artistic requirements<\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_82b710-e6, .wp-block-kadence-advancedheading.kt-adv-heading28046_82b710-e6[data-kb-block=\"kb-adv-heading28046_82b710-e6\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_82b710-e6 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_82b710-e6[data-kb-block=\"kb-adv-heading28046_82b710-e6\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_82b710-e6 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_82b710-e6[data-kb-block=\"kb-adv-heading28046_82b710-e6\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_82b710-e6 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_82b710-e6\">This area focuses on understanding the artistic and VFX requirements of the project, understanding the art direction, narrowing down the style of 3D assets, lighting and visual effects. The cosmetics of the project will be identified to plan and document the pre-production, ensuring that the artistic direction of the project is achieved with excellence through the support of technical art and VFX. <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"5\">Pre-production and artistic requirements<\/td><td>Define and identify the project brief<\/td><\/tr><tr><td>Understand the objective art direction<\/td><\/tr><tr><td>Narrow down the style of the desired 3D, lighting and VFX assets<\/td><\/tr><tr><td>Work plan and pre-production<\/td><\/tr><tr><td>Technical Requirements to Achieve Technical Art Goals<\/td><\/tr><tr><td rowspan=\"4\">Coordinate with art direction to pre-produce the Assets of a 3D environment for video games<\/td><td>Research, references and inspiration<\/td><\/tr><tr><td>Planning and documentation for 3D pre-production<\/td><\/tr><tr><td>Balancing and balancing the composition of assets<\/td><\/tr><tr><td>Technical Requirements to Achieve Technical Art Goals<\/td><\/tr><tr><td rowspan=\"4\">Coordinate with technical management to pre-produce the VFX of a 3D environment for video games<\/td><td>Research, references and inspiration<\/td><\/tr><tr><td>Planning and documentation for VFX pre-production<\/td><\/tr><tr><td>Balancing and Balancing Visual Effects Composition<\/td><\/tr><tr><td>Technical Requirements to Achieve Technical Art Goals<\/td><\/tr><tr><td>Defining the project workflow between artists and programmers<\/td><td><\/td><\/tr><tr><td rowspan=\"3\">Blocking Out and Validation<\/td><td>Definition of beauty corner<\/td><\/tr><tr><td>Building the first mockups and block outs<\/td><\/tr><tr><td>Proofs of concept and validation of ideas in pre-production<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-2 kt-pane28046_4ef1ba-e1\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 2]<\/sup><br><strong>Modelling<\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_a0fa6e-1a, .wp-block-kadence-advancedheading.kt-adv-heading28046_a0fa6e-1a[data-kb-block=\"kb-adv-heading28046_a0fa6e-1a\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_a0fa6e-1a mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_a0fa6e-1a[data-kb-block=\"kb-adv-heading28046_a0fa6e-1a\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_a0fa6e-1a img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_a0fa6e-1a[data-kb-block=\"kb-adv-heading28046_a0fa6e-1a\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_a0fa6e-1a wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_a0fa6e-1a\">This block focuses on advanced techniques for the creation of 3D assets, highlighting the organization of projects and the optimization of assets with Blender. The importance of a robust naming system and efficiency in modular modeling is highlighted, preparing to face challenges in video game development with a practical focus on efficiency and detail in asset creation. <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"3\">Initial Concepts<\/td><td>How to organize our projects<\/td><\/tr><tr><td>The importance of having a robust and scalable naming system<\/td><\/tr><tr><td>Teamwork, good practices and how teams work in the workplace<\/td><\/tr><tr><td rowspan=\"2\">3D modeling (blender)<\/td><td>Review of techniques and basic concepts<\/td><\/tr><tr><td>Advanced modeling, hard surface and custom normals concepts<\/td><\/tr><tr><td>Modular Modeling<\/td><td>Planning of modular model sets<\/td><\/tr><tr><td rowspan=\"11\">Basemesh, high poly, low poly and retopology<\/td><td>Pipeline 1: High and low poly modeling in Blender<\/td><\/tr><tr><td>Pipeline 2: Basemesh and low-poly in Blender, high-poly in ZBrush<\/td><\/tr><tr><td>Pipeline 3: High-poly in ZBrush and retopology in Blender<\/td><\/tr><tr><td>3D model optimization techniques<\/td><\/tr><tr><td>Importance of Texel Density<\/td><\/tr><tr><td>Smoothing Groups<\/td><\/tr><tr><td>Configure Material ID&#8217;s<\/td><\/tr><tr><td>Scale, Pivot point, UV&#8217;s lightmap and things to keep in mind when exporting<\/td><\/tr><tr><td>Creating UV&#8217;s in Blender<\/td><\/tr><tr><td>Baking in Substance Painter: theory, methods, cage or cage baking, and setup<\/td><\/tr><tr><td>See the other programs Maya and Max as secondary<\/td><\/tr><tr><td rowspan=\"3\">Blender for Developers<\/td><td>Intro to Blender<\/td><\/tr><tr><td>Geometry Nodes<\/td><\/tr><tr><td>Extending Blender with Python<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-4 kt-pane28046_5c46d7-c9\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 3]<\/sup><br><strong>Materials &amp; Texturing<\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_2c4bb7-21, .wp-block-kadence-advancedheading.kt-adv-heading28046_2c4bb7-21[data-kb-block=\"kb-adv-heading28046_2c4bb7-21\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_2c4bb7-21 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_2c4bb7-21[data-kb-block=\"kb-adv-heading28046_2c4bb7-21\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_2c4bb7-21 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_2c4bb7-21[data-kb-block=\"kb-adv-heading28046_2c4bb7-21\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_2c4bb7-21 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_2c4bb7-21\">This block focuses on advanced texturing fundamentals and techniques, primarily using Substance Painter and Designer for 3D asset development. They range from the principles of PBR to the creation of detailed materials and textures, including procedural texturing methods. The packaging of texture channels and optimization for game engines is highlighted, preparing to apply realistic and efficient texturing techniques in the context of video game production.  <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"8\">Fundamentals Texturing with Substance Painter<\/td><td>Introduction to the PBR what it is and how it works<\/td><td rowspan=\"8\"><\/td><\/tr><tr><td>2 workflows: Metallic &#8211; Roughness \/ Specular &#8211; Glossines<\/td><\/tr><tr><td>Albedo, roughness and reflection maps<\/td><\/tr><tr><td>Normal, detail normal, and displacement<\/td><\/tr><tr><td>Opacity, Emissive and Subsurface Scattering<\/td><\/tr><tr><td>Theory of Procedural Texturing Methods and Their Link to Substance Painter and Designer<\/td><\/tr><tr><td>Methods: Unique textures, Trims, Tiling and Tiling + Decals<\/td><\/tr><tr><td>Texture channels packing<\/td><\/tr><tr><td rowspan=\"14\">Advanced Texturing with Substance<\/td><td>Defining Materials and Searching for References<\/td><td rowspan=\"14\"><\/td><\/tr><tr><td>Introduction to Substance Painter<\/td><\/tr><tr><td>Material layout and project organization<\/td><\/tr><tr><td>Add channels like Emissive or Opacity and work with them.<\/td><\/tr><tr><td>Create materials from 0<\/td><\/tr><tr><td>Create materials using existing resources<\/td><\/tr><tr><td>Stamps, Alphas, Brushes and Particles<\/td><\/tr><tr><td>Creating Masks<\/td><\/tr><tr><td>Smart materials, Mask generator, Filters and Anchor points<\/td><\/tr><tr><td>&#8220;Modeling&#8221; by textures<\/td><\/tr><tr><td>Grunge and Wear &amp; Tear<\/td><\/tr><tr><td>Finishing touches and error checking of PBR values<\/td><\/tr><tr><td>How to Submit a Textured Portfolio Model<\/td><\/tr><tr><td>Creating Tilable Textures in Painter or Designer<\/td><\/tr><tr><td rowspan=\"10\">Fundamentals of Materials with Game Engines (EU and Unity)<\/td><td rowspan=\"3\">Basic Rendering Concepts<\/td><td>Draw Call<\/td><\/tr><tr><td>Rendering pipeline<\/td><\/tr><tr><td>Shaders<\/td><\/tr><tr><td>PBR Rendering and PBR Guide<\/td><td>Texture packing<\/td><\/tr><tr><td rowspan=\"4\">Editorial Material<\/td><td>Material Domain<\/td><\/tr><tr><td>Blend Mode<\/td><\/tr><tr><td>Shading Model<\/td><\/tr><tr><td>Basic operations<\/td><\/tr><tr><td>Material Master and Material Instance Workflow<\/td><td><\/td><\/tr><tr><td>Basic PBR Master Material (EU)<\/td><td><\/td><\/tr><tr><td rowspan=\"34\">Advanced materials and shading techniques with UE<\/td><td rowspan=\"5\">Constants and Parameters<\/td><td>Textures<\/td><\/tr><tr><td>Uvs<\/td><\/tr><tr><td>Scalar<\/td><\/tr><tr><td>Vectors<\/td><\/tr><tr><td>Switches<\/td><\/tr><tr><td rowspan=\"7\">Basic Operations<\/td><td>Add<\/td><\/tr><tr><td>Multiply<\/td><\/tr><tr><td>Exp<\/td><\/tr><tr><td>One Minus<\/td><\/tr><tr><td>Min-Max<\/td><\/tr><tr><td>Saturate<\/td><\/tr><tr><td>Lerp<\/td><\/tr><tr><td rowspan=\"3\">Blending Modes<\/td><td>Opaque<\/td><\/tr><tr><td>Masked<\/td><\/tr><tr><td>Translucent<\/td><\/tr><tr><td rowspan=\"9\">Blending Techniques<\/td><td>Texture Masks<\/td><\/tr><tr><td>Vertex Color<\/td><\/tr><tr><td>Mask blending<\/td><\/tr><tr><td>Height Based Blending<\/td><\/tr><tr><td>Precomputed AO Mask<\/td><\/tr><tr><td>UV based Masks<\/td><\/tr><tr><td>Position based Masks<\/td><\/tr><tr><td>Normal based Masks<\/td><\/tr><tr><td>Time-based Masks<\/td><\/tr><tr><td rowspan=\"3\">Basic GPU animations<\/td><td>Time operations<\/td><\/tr><tr><td>UV Panning<\/td><\/tr><tr><td>Vertex Animations<\/td><\/tr><tr><td rowspan=\"4\">Advanced shading techniques<\/td><td>Tessellation<\/td><\/tr><tr><td>Parallax Occlusion Mapping<\/td><\/tr><tr><td>Skeletal Mesh animations a Vertex Anims<\/td><\/tr><tr><td>Water Shading and Gerstner Waves<\/td><\/tr><tr><td rowspan=\"3\">Workflows with Layered Material<\/td><td>Layer and Layer Blends<\/td><\/tr><tr><td>Data Forwarding<\/td><\/tr><tr><td>Material Baking<\/td><\/tr><tr><td rowspan=\"19\">Advanced materials and shading techniques with Unity<\/td><td rowspan=\"5\">Shader Basics<\/td><td>High Level Shading Language (HLSL)<\/td><\/tr><tr><td>Vertex\/Fragment Shaders<\/td><\/tr><tr><td>Data Buffer<\/td><\/tr><tr><td>Coordinate space<\/td><\/tr><tr><td>Loops<\/td><\/tr><tr><td rowspan=\"3\">Shaders with Lighting<\/td><td>Lighting<\/td><\/tr><tr><td>Reflection<\/td><\/tr><tr><td>Surface shaders<\/td><\/tr><tr><td rowspan=\"2\">Picture Effect Shaders<\/td><td>Image effects with Render textures<\/td><\/tr><tr><td>Filters and effects with Post processing stack<\/td><\/tr><tr><td rowspan=\"6\">Techniques<\/td><td>Color Management<\/td><\/tr><tr><td>UV Management<\/td><\/tr><tr><td>Vertex Management<\/td><\/tr><tr><td>Management of normal<\/td><\/tr><tr><td>Drawing techniques<\/td><\/tr><tr><td>Picture effects<\/td><\/tr><tr><td>Shaders with nodes<\/td><td>Shader Graph VS Amplify Shader Editor<\/td><\/tr><tr><td>Culling and Shading optimization<\/td><td rowspan=\"2\"><\/td><\/tr><tr><td>URP vs HDRP good practices<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-5 kt-pane28046_848d87-5f\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 4]<\/sup><br><strong><strong>Workflow with Unreal Engine and Unity<\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_4b0060-b6, .wp-block-kadence-advancedheading.kt-adv-heading28046_4b0060-b6[data-kb-block=\"kb-adv-heading28046_4b0060-b6\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_4b0060-b6 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_4b0060-b6[data-kb-block=\"kb-adv-heading28046_4b0060-b6\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_4b0060-b6 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_4b0060-b6[data-kb-block=\"kb-adv-heading28046_4b0060-b6\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_4b0060-b6 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_4b0060-b6\">This block explores the workflow with Unreal Engine and Unity, offering a practical guide for integrating assets, creating materials, and assembling environments. Emphasis is placed on the structure of the project, optimization of lighting and textures for both engines, preparing for efficient development the creation of striking visual experiences, ensuring compatibility and taking advantage of the unique capabilities of each engine. <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"6\">Blocking Levels and Tools<\/td><td>Basic Level Operations<\/td><td rowspan=\"3\"><\/td><\/tr><tr><td>Blocking Tools<\/td><\/tr><tr><td>Sub-Level Workflow<\/td><\/tr><tr><td>Open World Levels<\/td><td>Streaming Grid<\/td><\/tr><tr><td><\/td><td>Data Layers<\/td><\/tr><tr><td>Level Instances<\/td><td><\/td><\/tr><tr><td rowspan=\"14\">Static Meshes (UE) and Game Objects \/ Components (Unity)<\/td><td rowspan=\"3\">Meshes<\/td><td>Basic structure: Vertex, Edges &amp; Tris<\/td><\/tr><tr><td>UV Mapping theory and basics<\/td><\/tr><tr><td>Quick view of how 3D is created by artists<\/td><\/tr><tr><td>Import<\/td><td rowspan=\"5\"><\/td><\/tr><tr><td>Configure Nanite(EU)<\/td><\/tr><tr><td>Configure LOD (without Nanite)<\/td><\/tr><tr><td>Collisions<\/td><\/tr><tr><td>Textures<\/td><\/tr><tr><td rowspan=\"3\">Basic Texturing Principles<\/td><td>Data Structure and Pixel Depth<\/td><\/tr><tr><td>Compirmir textures by Authoring Tools<\/td><\/tr><tr><td>Quick view of how textures are created by artists<\/td><\/tr><tr><td>Texture Compression settings<\/td><td rowspan=\"3\"><\/td><\/tr><tr><td>Mip Map generation<\/td><\/tr><tr><td>Virtual Texturing<\/td><\/tr><tr><td rowspan=\"4\">Skeletal Meshes<\/td><td rowspan=\"2\">What is a skeletal mesh?<\/td><td>Skeleton and skinning concepts<\/td><\/tr><tr><td>Quick view of how the Skeletal Meshes are created by the Skeletal Meshes<\/td><\/tr><tr><td>Import and assets related to skeletal mesh<\/td><td rowspan=\"2\"><\/td><\/tr><tr><td>LOD Config<\/td><\/tr><tr><td rowspan=\"7\">Animations<\/td><td>What are the animations like?<\/td><td>Quick view of animations created by artists<\/td><\/tr><tr><td>Animation Sequences (EU)<\/td><td rowspan=\"6\"><\/td><\/tr><tr><td>Blend Spaces (EU)<\/td><\/tr><tr><td>Animation Blueprints (EU)<\/td><\/tr><tr><td>Animation Clips (Unity)<\/td><\/tr><tr><td>Blend Trees (Unity)<\/td><\/tr><tr><td>Mencanim &amp; Animation Controllers (Unity)<\/td><\/tr><tr><td>Version control system<\/td><td><\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-6 kt-pane28046_9c7176-aa\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 5]<\/sup><br><strong><strong><strong>Coding in Game Engines with UE and Unity<\/strong><\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_079ce9-54, .wp-block-kadence-advancedheading.kt-adv-heading28046_079ce9-54[data-kb-block=\"kb-adv-heading28046_079ce9-54\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_079ce9-54 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_079ce9-54[data-kb-block=\"kb-adv-heading28046_079ce9-54\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_079ce9-54 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_079ce9-54[data-kb-block=\"kb-adv-heading28046_079ce9-54\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_079ce9-54 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_079ce9-54\">This block covers programming in Unreal Engine and Unity, focusing on Blueprints and C++ for UE, and C# for Unity. Basic concepts of programming, data structures, Boolean logic, and scripting for tool creation, animation control, and gameplay are explored. We work to understand the logic of the game, interactions, optimize performance, emphasizing efficient practices and collaboration with other technical profiles.  <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"8\">Blueprints<\/td><td rowspan=\"4\">Quick Basics Review with Blueprints<\/td><td>Blueprint Life cycle<\/td><\/tr><tr><td>Types and Variables<\/td><\/tr><tr><td>Functions<\/td><\/tr><tr><td>Boolean logic<\/td><\/tr><tr><td>Branches<\/td><td rowspan=\"4\"><\/td><\/tr><tr><td>Sequences<\/td><\/tr><tr><td>Collections &amp; Iterators<\/td><\/tr><tr><td>Basic features<\/td><\/tr><tr><td rowspan=\"3\">C++ in Unreal<\/td><td>UE setup for working in C++<\/td><td rowspan=\"3\"><\/td><\/tr><tr><td>Introduction to C++ (Review and Fundamentals)<\/td><\/tr><tr><td>Game Framework and C++ (Review and Fundamentals)<\/td><\/tr><tr><td rowspan=\"5\">Unreal Editor Tools with Python<\/td><td>Introduction to Python Programming<\/td><td rowspan=\"5\"><\/td><\/tr><tr><td>Python within Unreal Engine<\/td><\/tr><tr><td>Editor Utility Widgets<\/td><\/tr><tr><td>Customizing Menus in Unreal Editor<\/td><\/tr><tr><td>Asset Validation<\/td><\/tr><tr><td rowspan=\"5\">High-level programming with CSharp (Unity)<\/td><td>Monobehaviour<\/td><td rowspan=\"5\"><\/td><\/tr><tr><td>Script planning<\/td><\/tr><tr><td>Unity Runtime<\/td><\/tr><tr><td>Events and methods<\/td><\/tr><tr><td>Efficient features<\/td><\/tr><tr><td rowspan=\"8\">Creating tools with CSharp (Unity)<\/td><td>Creating custom checkers and windows<\/td><td rowspan=\"8\"><\/td><\/tr><tr><td>Tool Structure and Style<\/td><\/tr><tr><td>Persistent information management of the tools<\/td><\/tr><tr><td>Tool Design<\/td><\/tr><tr><td>Tool Prototyping<\/td><\/tr><tr><td>Tool development<\/td><\/tr><tr><td>Tool Testing &amp; Packaging<\/td><\/tr><tr><td>Post Processing Materials<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-7 kt-pane28046_9ffdaa-be\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 6]<\/sup><br><strong><strong><strong>Advanced Animation and VFX Workflows in Game Engines<\/strong><\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_4c78f4-47, .wp-block-kadence-advancedheading.kt-adv-heading28046_4c78f4-47[data-kb-block=\"kb-adv-heading28046_4c78f4-47\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_4c78f4-47 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_4c78f4-47[data-kb-block=\"kb-adv-heading28046_4c78f4-47\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_4c78f4-47 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_4c78f4-47[data-kb-block=\"kb-adv-heading28046_4c78f4-47\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_4c78f4-47 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_4c78f4-47\">This block delves into advanced workflows for characters and animations in game engines, addressing cloth &amp; physics, control rig, and blending techniques for animations. Methods for the creation of control rigs, use of dynamics, and the integration of animations with gameplay, as well as optimizing performance with Nanite and Metahuman in UE, and hair workflow techniques are taught. The implementation of complex characters and animations is worked on, improving interactivity and realism.  <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"16\">Advanced Character Workflows in Unreal Engine &amp; Unity<\/td><td>Clothing and Physicals<\/td><td><\/td><\/tr><tr><td rowspan=\"3\">Control Rig \/ Mecanim<\/td><td>How to Build a Control Rig<\/td><\/tr><tr><td>Uses in runtime<\/td><\/tr><tr><td>Dynamics con control rig<\/td><\/tr><tr><td rowspan=\"9\">Animation Blending<\/td><td>Animation Blueprints and State Machines (EU)<\/td><\/tr><tr><td>Animation Events (Unity)<\/td><\/tr><tr><td>Animation Notifies (EU)<\/td><\/tr><tr><td>Blend Trees (Unity)<\/td><\/tr><tr><td>Blend Spaces and Aim Offsets (EU)<\/td><\/tr><tr><td>Animation Montages (EU)<\/td><\/tr><tr><td>Animation Layers (Unity)<\/td><\/tr><tr><td>Animation Sync<\/td><\/tr><tr><td>Dynamic IK Feet placement<\/td><\/tr><tr><td>Nanite Workflow Applied to Skeletal Mesh (UE)<\/td><td rowspan=\"3\"><\/td><\/tr><tr><td>MetaHuman Workflows (EU)<\/td><\/tr><tr><td>Workflows with Hair using Blender<\/td><\/tr><tr><td rowspan=\"8\">Real-time VFX in Unreal Engine &amp; Unity<\/td><td>Niagara Particle Systems (EU)<\/td><td rowspan=\"8\"><\/td><\/tr><tr><td>VFX Shading Techniques (EU)<\/td><\/tr><tr><td>FluidNinja (EU)<\/td><\/tr><tr><td>Embergen (EU)<\/td><\/tr><tr><td>Third Party Plugins for Fluid Simulation (Unity)<\/td><\/tr><tr><td>Shader Graph Techniques (Unity)<\/td><\/tr><tr><td>Shuriken (Unity)<\/td><\/tr><tr><td>Unity VFX Graph and Third Party Plugins to simulate Smoke and Fire (Unity)<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-8 kt-pane28046_2f62a8-f5\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 7]<\/sup><br><strong><strong><strong>Lighting<\/strong><\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_04fa5a-52, .wp-block-kadence-advancedheading.kt-adv-heading28046_04fa5a-52[data-kb-block=\"kb-adv-heading28046_04fa5a-52\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_04fa5a-52 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_04fa5a-52[data-kb-block=\"kb-adv-heading28046_04fa5a-52\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_04fa5a-52 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_04fa5a-52[data-kb-block=\"kb-adv-heading28046_04fa5a-52\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_04fa5a-52 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_04fa5a-52\">This block addresses lighting techniques in Unreal Engine and Unity, focusing on types of lights, global illumination, shadows, and HDR. Methods for integrating lighting with art and design are explored, using dynamic lighting and ray tracing practices in Unreal, and RGI and Reflection Probes in Unity. The optimization of lights and multidisciplinary collaboration to achieve lighting objectives is highlighted, preparing to implement realistic and efficient lighting systems.  <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"15\">Lighting integration with UE &amp; Unity<\/td><td>Types of lights<\/td><\/tr><tr><td>Global Illumination<\/td><\/tr><tr><td>Shadows<\/td><\/tr><tr><td>HDR<\/td><\/tr><tr><td>RGI (Unity)<\/td><\/tr><tr><td>Reflection Probes (Unity)<\/td><\/tr><tr><td>Post-Processing Stack (Unity)<\/td><\/tr><tr><td>Dynamic Lighting (Unreal)<\/td><\/tr><tr><td>Cascadeed Shadow Maps (Unreal)<\/td><\/tr><tr><td>Ray Tracing (Unreal)<\/td><\/tr><tr><td>Backed vs Real time Lighting<\/td><\/tr><tr><td>Lighting optimization<\/td><\/tr><tr><td>Lighting cycles<\/td><\/tr><tr><td>Ambient Occlusion<\/td><\/tr><tr><td>Collaborate with Artists and Designers to achieve lighting goals<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-9 kt-pane28046_bf2311-2f\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 8]<\/sup><br><strong><strong><strong>Optimization and integration<\/strong><\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_304f02-7e, .wp-block-kadence-advancedheading.kt-adv-heading28046_304f02-7e[data-kb-block=\"kb-adv-heading28046_304f02-7e\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_304f02-7e mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_304f02-7e[data-kb-block=\"kb-adv-heading28046_304f02-7e\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_304f02-7e img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_304f02-7e[data-kb-block=\"kb-adv-heading28046_304f02-7e\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_304f02-7e wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_304f02-7e\">This block focuses on optimization and integration strategies for Unreal Engine and Unity, highlighting the importance of an organized and scalable project structure. It addresses the quality control of the technical visual pre-production of the project, critical evaluation of the artistic objectives achieved, listing of assets, and polishing actions. Specific integration techniques for Unity3D and Unreal Engine are taught, including model import, material creation, and lighting configuration, ensuring maximum efficiency and visual quality.  <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"2\">Introduction to Game Engines<\/td><td>What is a Game Engine, see differences between UE4 and Unity<\/td><td rowspan=\"2\"><\/td><\/tr><tr><td>Plan the project structure so that it is always organized and scalable.<\/td><\/tr><tr><td rowspan=\"7\">Pre-production of environments<\/td><td>Analysis of concept art \/ Creation of a reference table<\/td><td rowspan=\"7\"><\/td><\/tr><tr><td>List of assets<\/td><\/tr><tr><td>Time estimation<\/td><\/tr><tr><td>Pre-Task Breakdown and Planning<\/td><\/tr><tr><td>Concepts of direct and indirect lighting, reflections and lightmaps<\/td><\/tr><tr><td>Collision concepts in both game engines<\/td><\/tr><tr><td>Terrain and vegetation systems in both game engines<\/td><\/tr><tr><td rowspan=\"11\">Integration into Unity3D<\/td><td>Interface and getting started in Unity3D<\/td><td rowspan=\"11\"><\/td><\/tr><tr><td>Project structure<\/td><\/tr><tr><td>Importing Models from Blender<\/td><\/tr><tr><td>Import of animated models.<\/td><\/tr><tr><td>Introduction to Animator and Timeline<\/td><\/tr><tr><td>Material creation and configuration<\/td><\/tr><tr><td>Creating and managing prefabs<\/td><\/tr><tr><td>Placing objects, creating environments<\/td><\/tr><tr><td>Particles, decals and cookies<\/td><\/tr><tr><td>Lighting Bases and Post-FX<\/td><\/tr><tr><td>Optimisation<\/td><\/tr><tr><td rowspan=\"15\">Unreal Engine Integration<\/td><td>Create the project structure, project management in the Content Browser, redirectors and things to keep in mind.<\/td><td rowspan=\"15\"><\/td><\/tr><tr><td>Importing Models and Textures<\/td><\/tr><tr><td>Material Creation: Nodes, Parameters, Master, and Instance materials<\/td><\/tr><tr><td>Complete configuration of a static mesh<\/td><\/tr><tr><td>Creating Actor Blueprints and Basic Practical Functionality<\/td><\/tr><tr><td>Levels and Outliner System<\/td><\/tr><tr><td>Setting up the environment, techniques, tricks and good habits<\/td><\/tr><tr><td>Basic lighting<\/td><\/tr><tr><td>Integrate a &#8220;Game mode&#8221; to test the environment<\/td><\/tr><tr><td>Polish of the environment using particle and decals systems<\/td><\/tr><tr><td>Optimization and scalability<\/td><\/tr><tr><td>Ultimate lighting with ambient effects and reflection capture<\/td><\/tr><tr><td>Post-process<\/td><\/tr><tr><td>Kinematic camera system<\/td><\/tr><tr><td>Sequencer and creation of a Flythrough and HD captures of the environment for the portfolio<\/td><\/tr><tr><td>Exporting assets (Input &amp; Output pipelines)<\/td><td>Exporting Assets<\/td><td><\/td><\/tr><tr><td rowspan=\"5\">Profiling with UE and Unity<\/td><td>Profiling Techniques<\/td><td><\/td><\/tr><tr><td rowspan=\"4\">Optimization &amp; Best Practices<\/td><td>Lighting<\/td><\/tr><tr><td>Static Meshes<\/td><\/tr><tr><td>Texturing<\/td><\/tr><tr><td>Skeletal Meshes<\/td><\/tr><tr><td>How to Document and Teach a Team of Artists<\/td><td rowspan=\"2\"><\/td><td rowspan=\"2\"><\/td><\/tr><tr><td>Build building<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-10 kt-pane28046_a8f14a-11\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 9]<\/sup><br><strong><strong><strong>Procedural generation<\/strong><\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_517dd1-5a, .wp-block-kadence-advancedheading.kt-adv-heading28046_517dd1-5a[data-kb-block=\"kb-adv-heading28046_517dd1-5a\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_517dd1-5a mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_517dd1-5a[data-kb-block=\"kb-adv-heading28046_517dd1-5a\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_517dd1-5a img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_517dd1-5a[data-kb-block=\"kb-adv-heading28046_517dd1-5a\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_517dd1-5a wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_517dd1-5a\">This block explores the procedural generation of content in Unreal Engine and Unity, ranging from 3D modeling to texturing and real-time visual effects. Advanced techniques are taught using tools such as Houdini for the creation of dynamic assets and environments, as well as the integration of particle systems and fluid simulations. It is prepared to implement efficient methods of procedural generation that enhance creativity and variety in video game projects.  <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td rowspan=\"3\">Procedural generation techniques with UE<\/td><td>Introduction to Unreal Engine Modeling Tools<\/td><td rowspan=\"6\"><\/td><\/tr><tr><td>Custom Blueprints for Procedural Content Generation<\/td><\/tr><tr><td>Geometry Nodes within Unreal Engine (AlterMesh)<\/td><\/tr><tr><td rowspan=\"3\">Procedural Generation Techniques with Unity<\/td><td>Probuilder<\/td><\/tr><tr><td>Shader Graph<\/td><\/tr><tr><td>Terrain and maps<\/td><\/tr><tr><td rowspan=\"15\">Procedural Texturing with Substance Designer<\/td><td rowspan=\"4\">Fundamentals of Substance Designer and Procedural Texturing<\/td><td>Introduction to Substance Designer: Basic Interface and Tools<\/td><\/tr><tr><td>Principles of Procedural Texturing<\/td><\/tr><tr><td>Creating Basic Materials<\/td><\/tr><tr><td>Using Nodes and Basic Functions<\/td><\/tr><tr><td rowspan=\"3\">Advanced Techniques in Substance Designer<\/td><td>Generation of Complex Textures<\/td><\/tr><tr><td>Automation and Advanced Features<\/td><\/tr><tr><td>Asset Optimization for Video Games<\/td><\/tr><tr><td rowspan=\"4\">Integrating Textures into Unreal Engine<\/td><td>Exporting and Preparing Textures for Unreal<\/td><\/tr><tr><td>Creating Materials in Unreal Engine<\/td><\/tr><tr><td>Automation with Substance Plugin<\/td><\/tr><tr><td>Texture Optimization for Unreal<\/td><\/tr><tr><td rowspan=\"4\">Integrating Textures into Unity<\/td><td>Exporting and Preparing Textures for Unity<\/td><\/tr><tr><td>Creating Materials in Unity<\/td><\/tr><tr><td>Automation with Substance Plugin<\/td><\/tr><tr><td>Optimization Strategies in Unity<\/td><\/tr><tr><td rowspan=\"15\">Procedural 3D modeling with Houdini<\/td><td rowspan=\"3\">Introduction to Houdini: Interface and Navigation<\/td><td>Principles of Procedural Modeling<\/td><\/tr><tr><td>Basic Nodes for Procedural Modeling<\/td><\/tr><tr><td>Creating a Simple Procedural Asset<\/td><\/tr><tr><td rowspan=\"4\">Creating a Simple Procedural Asset<\/td><td>Using VEX for Procedural Modeling<\/td><\/tr><tr><td>Generation of Procedural Land<\/td><\/tr><tr><td>Architectural Structure Modeling<\/td><\/tr><tr><td>Asset Optimization for Video Games<\/td><\/tr><tr><td rowspan=\"4\">Integration with Unreal Engine<\/td><td>Preparation of Procedural Assets for Export<\/td><\/tr><tr><td>Using Houdini Engine in Unreal<\/td><\/tr><tr><td>Import Process Automation<\/td><\/tr><tr><td>Creating Dynamic Parameters in Unreal<\/td><\/tr><tr><td rowspan=\"4\">Unity integration<\/td><td>Exporting Assets from Houdini to Unity<\/td><\/tr><tr><td>Using Houdini Engine in Unity<\/td><\/tr><tr><td>Scripts for Controlling Procedural Assets in Unity<\/td><\/tr><tr><td>Optimizing Procedural Assets for Unity<\/td><\/tr><tr><td rowspan=\"15\">Realtime VFX with Houdini<\/td><td rowspan=\"3\">Introduction to VFX in Houdini<\/td><td>Principles of Physical Simulations for VFX<\/td><\/tr><tr><td>Creating Basic Particle Effects<\/td><\/tr><tr><td>Integration of Simulations with Shaders<\/td><\/tr><tr><td rowspan=\"4\">Creating Advanced Effects<\/td><td>Procedural Fire and Smoke<\/td><\/tr><tr><td>Effects of Water and Liquids<\/td><\/tr><tr><td>Real-Time Destruction Simulation<\/td><\/tr><tr><td>Climate and Environmental Effects<\/td><\/tr><tr><td rowspan=\"4\">VFX integration into Unreal Engine<\/td><td>Exporting Houdini Simulations to Unreal<\/td><\/tr><tr><td>Niagara&#8217;s Use of Houdini Data<\/td><\/tr><tr><td>Creating Blueprints to Control VFX<\/td><\/tr><tr><td>VFX Optimization for Realtime in Unreal<\/td><\/tr><tr><td rowspan=\"4\">VFX integration in Unity<\/td><td>Preparation and Export of VFX from Houdini to Unity<\/td><\/tr><tr><td>Integration with the Unity Particle System<\/td><\/tr><tr><td>Scripts for Real-Time VFX Manipulation<\/td><\/tr><tr><td>VFX Optimization Strategies for Unity<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div><\/div>\n\n\n\n<div class=\"wp-block-kadence-pane kt-accordion-pane kt-accordion-pane-11 kt-pane28046_449902-26\"><div class=\"kt-accordion-header-wrap\"><button class=\"kt-blocks-accordion-header kt-acccordion-button-label-show\"><span class=\"kt-blocks-accordion-title-wrap\"><span class=\"kt-blocks-accordion-title\"><sup>[BLOQUE 10]<\/sup><br><strong><strong><strong>Final Project<\/strong><\/strong><\/strong><\/span><\/span><span class=\"kt-blocks-accordion-icon-trigger\"><\/span><\/button><\/div><div class=\"kt-accordion-panel kt-accordion-panel-hidden\"><div class=\"kt-accordion-panel-inner\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_716fbe-e4, .wp-block-kadence-advancedheading.kt-adv-heading28046_716fbe-e4[data-kb-block=\"kb-adv-heading28046_716fbe-e4\"]{font-weight:400;font-style:normal;font-family:Nunito;}.wp-block-kadence-advancedheading.kt-adv-heading28046_716fbe-e4 mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_716fbe-e4[data-kb-block=\"kb-adv-heading28046_716fbe-e4\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_716fbe-e4 img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_716fbe-e4[data-kb-block=\"kb-adv-heading28046_716fbe-e4\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<p class=\"kt-adv-heading28046_716fbe-e4 wp-block-kadence-advancedheading\" data-kb-block=\"kb-adv-heading28046_716fbe-e4\">During this block, the final project of the course is completed by the preparation of the final composition. This stage marks the end of the Master&#8217;s degree, where the preparation of the reel and the implementation of post-production effects are emphasized, thus integrating all the skills acquired throughout the program. <\/p>\n<\/div><\/div><\/div>\n<\/div><\/div><\/div>\n\n\n<style>.kadence-column28046_a4eb67-ae > .kt-inside-inner-col{display:flex;}.kadence-column28046_a4eb67-ae > .kt-inside-inner-col{padding-top:var(--global-kb-spacing-xs, 1rem);padding-right:var(--global-kb-spacing-xxs, 0.5rem);padding-bottom:var(--global-kb-spacing-xs, 1rem);padding-left:var(--global-kb-spacing-xxs, 0.5rem);}.kadence-column28046_a4eb67-ae > .kt-inside-inner-col,.kadence-column28046_a4eb67-ae > .kt-inside-inner-col:before{border-top-left-radius:5px;border-top-right-radius:5px;border-bottom-right-radius:5px;border-bottom-left-radius:5px;}.kadence-column28046_a4eb67-ae > .kt-inside-inner-col{row-gap:var(--global-kb-gap-none, 0rem );column-gap:var(--global-kb-gap-sm, 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class=\"kt-inside-inner-col\"><style>.kb-row-layout-wrap.wp-block-kadence-rowlayout.kb-row-layout-id28046_cb71f4-8a{margin-bottom:0px;}.kb-row-layout-id28046_cb71f4-8a > .kt-row-column-wrap{align-content:start;}:where(.kb-row-layout-id28046_cb71f4-8a > .kt-row-column-wrap) > .wp-block-kadence-column{justify-content:start;}.kb-row-layout-id28046_cb71f4-8a > .kt-row-column-wrap{column-gap:var(--global-kb-gap-sm, 1rem);row-gap:var(--global-kb-gap-none, 0rem );padding-top:0px;padding-bottom:0px;grid-template-columns:repeat(2, minmax(0, 1fr));}.kb-row-layout-id28046_cb71f4-8a > .kt-row-layout-overlay{opacity:0.30;}@media all and (max-width: 1024px){.kb-row-layout-id28046_cb71f4-8a > .kt-row-column-wrap{grid-template-columns:repeat(2, minmax(0, 1fr));}}@media all and (max-width: 767px){.kb-row-layout-id28046_cb71f4-8a > .kt-row-column-wrap{grid-template-columns:minmax(0, 1fr);}}<\/style><div class=\"kb-row-layout-wrap kb-row-layout-id28046_cb71f4-8a alignnone 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.kt-inside-inner-col > .wp-block-kadence-advancedgallery{align-self:stretch;}.kadence-column28046_83b654-fe > .kt-inside-inner-col > .aligncenter{width:100%;}.kt-row-column-wrap > .kadence-column28046_83b654-fe{align-self:center;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_83b654-fe{align-self:auto;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_83b654-fe > .kt-inside-inner-col{flex-direction:column;justify-content:center;}.kadence-column28046_83b654-fe > .kt-inside-inner-col:before{opacity:0.3;}.kadence-column28046_83b654-fe{position:relative;}@media all and (max-width: 1024px){.kadence-column28046_83b654-fe > .kt-inside-inner-col{border-top:0px solid #b44f4f;border-right:0px solid #b44f4f;border-bottom:0px solid #b44f4f;border-left:0px solid #b44f4f;flex-direction:column;justify-content:center;align-items:flex-end;}}@media all and (max-width: 1024px){.kt-row-column-wrap > .kadence-column28046_83b654-fe{align-self:center;}}@media all and (max-width: 1024px){.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_83b654-fe{align-self:auto;}}@media all and (max-width: 1024px){.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_83b654-fe > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}@media all and (max-width: 767px){.kadence-column28046_83b654-fe > .kt-inside-inner-col{border-top:0px solid #b44f4f;border-right:0px solid #b44f4f;border-bottom:0px solid #b44f4f;border-left:0px solid #b44f4f;flex-direction:column;justify-content:center;align-items:flex-end;}.kt-row-column-wrap > .kadence-column28046_83b654-fe{align-self:center;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_83b654-fe{align-self:auto;}.kt-inner-column-height-full:not(.kt-has-1-columns) > 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.kt-button::before{display:none;}.wp-block-kadence-advancedbtn.kt-btns28046_dfda90-1a .kt-btn-wrap-0 .kt-button:hover, .wp-block-kadence-advancedbtn.kt-btns28046_dfda90-1a .kt-btn-wrap-0 .kt-button:focus{background:#444444;}@media all and (max-width: 767px){.wp-block-kadence-advancedbtn.kb-btns28046_dfda90-1a{justify-content:center;}}<\/style>\n<div class=\"wp-block-kadence-advancedbtn kb-buttons-wrap kb-btns28046_dfda90-1a\"><style>ul.menu .wp-block-kadence-advancedbtn .kb-btn28046_021825-99.kb-button{width:initial;}.wp-block-kadence-advancedbtn .kb-btn28046_021825-99.kb-button{color:#ffffff;background:#c00311;font-family:Nunito;font-weight:700;border-top-left-radius:5px;border-top-right-radius:5px;border-bottom-right-radius:5px;border-bottom-left-radius:5px;border-top:0px solid #c00311;border-right:0px solid #c00311;border-bottom:0px solid #c00311;border-left:0px solid #c00311;}.wp-block-kadence-advancedbtn .kb-btn28046_021825-99.kb-button:hover, .wp-block-kadence-advancedbtn 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#c00311;}.wp-block-kadence-advancedbtn .kb-btn28046_021825-99.kb-button:hover, .wp-block-kadence-advancedbtn .kb-btn28046_021825-99.kb-button:focus{border-top:0px solid;border-right:0px solid;border-bottom:0px solid;border-left:0px solid;}}<\/style><a class=\"kb-button kt-button button kb-btn28046_021825-99 kt-btn-size-standard kt-btn-width-type-auto kb-btn-global-fill kt-btn-has-text-true kt-btn-has-svg-false wp-block-kadence-singlebtn\" href=\"https:\/\/www.levelup-gamedevhub.com\/master-en-technical-art-y-vfx-avanzado-para-videojuegos\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span class=\"kt-btn-inner-text\">MASTER&#8217;S PAGE<\/span><\/a><\/div>\n<\/div><\/div>\n\n\n<style>.kadence-column28046_53306e-e9 > .kt-inside-inner-col{display:flex;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col,.kadence-column28046_53306e-e9 > .kt-inside-inner-col:before{border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-right-radius:0px;border-bottom-left-radius:0px;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col{column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_53306e-e9 > .kt-inside-inner-col{flex-direction:column;justify-content:center;align-items:flex-start;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col > .kb-image-is-ratio-size{align-self:stretch;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col > .wp-block-kadence-advancedgallery{align-self:stretch;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col > .aligncenter{width:100%;}.kt-row-column-wrap > .kadence-column28046_53306e-e9{align-self:center;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_53306e-e9{align-self:auto;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_53306e-e9 > .kt-inside-inner-col{flex-direction:column;justify-content:center;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col:before{opacity:0.3;}.kadence-column28046_53306e-e9{position:relative;}@media all and (max-width: 1024px){.kt-row-column-wrap > .kadence-column28046_53306e-e9{align-self:center;}}@media all and (max-width: 1024px){.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_53306e-e9{align-self:auto;}}@media all and (max-width: 1024px){.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_53306e-e9 > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}@media all and (max-width: 1024px){.kadence-column28046_53306e-e9 > .kt-inside-inner-col{flex-direction:column;justify-content:center;align-items:flex-start;}}@media all and (max-width: 767px){.kt-row-column-wrap > .kadence-column28046_53306e-e9{align-self:center;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_53306e-e9{align-self:auto;}.kt-inner-column-height-full:not(.kt-has-1-columns) > .wp-block-kadence-column.kadence-column28046_53306e-e9 > .kt-inside-inner-col{flex-direction:column;justify-content:center;}.kadence-column28046_53306e-e9 > .kt-inside-inner-col{flex-direction:column;justify-content:center;align-items:center;}}<\/style>\n<div class=\"wp-block-kadence-column kadence-column28046_53306e-e9\"><div class=\"kt-inside-inner-col\"><style>.wp-block-kadence-advancedbtn.kb-btns28046_478494-36{gap:var(--global-kb-gap-xs, 0.5rem );justify-content:center;align-items:center;}.kt-btns28046_478494-36 .kt-button{font-weight:normal;font-style:normal;}.kt-btns28046_478494-36 .kt-btn-wrap-0{margin-right:5px;}.wp-block-kadence-advancedbtn.kt-btns28046_478494-36 .kt-btn-wrap-0 .kt-button{color:#555555;border-color:#555555;}.wp-block-kadence-advancedbtn.kt-btns28046_478494-36 .kt-btn-wrap-0 .kt-button:hover, .wp-block-kadence-advancedbtn.kt-btns28046_478494-36 .kt-btn-wrap-0 .kt-button:focus{color:#ffffff;border-color:#444444;}.wp-block-kadence-advancedbtn.kt-btns28046_478494-36 .kt-btn-wrap-0 .kt-button::before{display:none;}.wp-block-kadence-advancedbtn.kt-btns28046_478494-36 .kt-btn-wrap-0 .kt-button:hover, .wp-block-kadence-advancedbtn.kt-btns28046_478494-36 .kt-btn-wrap-0 .kt-button:focus{background:#444444;}@media all and (max-width: 767px){.wp-block-kadence-advancedbtn.kb-btns28046_478494-36{justify-content:center;}}<\/style>\n<div class=\"wp-block-kadence-advancedbtn kb-buttons-wrap kb-btns28046_478494-36\"><style>ul.menu .wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button{width:initial;}.wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button{color:#c00311;font-family:Nunito;font-weight:700;border-top:2px solid #c00311;border-right:2px solid #c00311;border-bottom:2px solid #c00311;border-left:2px solid #c00311;}.wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button:hover, .wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button:focus{color:#fcfafa;border-top-color:#fafafa;border-top-style:solid;border-right-color:#fafafa;border-right-style:solid;border-bottom-color:#fafafa;border-bottom-style:solid;border-left-color:#fafafa;border-left-style:solid;}@media all and (max-width: 1024px){.wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button{border-top:2px solid #c00311;border-right:2px solid #c00311;border-bottom:2px solid #c00311;border-left:2px solid #c00311;}}@media all and (max-width: 1024px){.wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button:hover, .wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button:focus{border-top-color:#fafafa;border-top-style:solid;border-right-color:#fafafa;border-right-style:solid;border-bottom-color:#fafafa;border-bottom-style:solid;border-left-color:#fafafa;border-left-style:solid;}}@media all and (max-width: 767px){.wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button{border-top:2px solid #c00311;border-right:2px solid #c00311;border-bottom:2px solid #c00311;border-left:2px solid #c00311;}.wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button:hover, .wp-block-kadence-advancedbtn .kb-btn28046_8c1073-c4.kb-button:focus{border-top-color:#fafafa;border-top-style:solid;border-right-color:#fafafa;border-right-style:solid;border-bottom-color:#fafafa;border-bottom-style:solid;border-left-color:#fafafa;border-left-style:solid;}}<\/style><a class=\"kb-button kt-button button kb-btn28046_8c1073-c4 kt-btn-size-standard kt-btn-width-type-auto kb-btn-global-outline kt-btn-has-text-true kt-btn-has-svg-false wp-block-kadence-singlebtn\" href=\"https:\/\/www.levelup-gamedevhub.com\/producto\/matricula-master-tech-art-vfx-videojuegos\/\" target=\"_blank\" rel=\"noreferrer noopener\"><span class=\"kt-btn-inner-text\">PRE-REGISTRATION PAYMENT<\/span><\/a><\/div>\n<\/div><\/div>\n\n<\/div><\/div><\/div><\/div>\n<\/div><\/div>\n\n\n<style>.kadence-column28046_326d23-54 > .kt-inside-inner-col{display:flex;}.kadence-column28046_326d23-54 > .kt-inside-inner-col{padding-top:5px;padding-right:5px;padding-bottom:5px;padding-left:5px;}.kadence-column28046_326d23-54 > .kt-inside-inner-col,.kadence-column28046_326d23-54 > .kt-inside-inner-col:before{border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-right-radius:0px;border-bottom-left-radius:0px;}.kadence-column28046_326d23-54 > .kt-inside-inner-col{column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_326d23-54 > .kt-inside-inner-col{flex-direction:column;align-items:center;}.kadence-column28046_326d23-54 > .kt-inside-inner-col > .kb-image-is-ratio-size{align-self:stretch;}.kadence-column28046_326d23-54 > .kt-inside-inner-col > .wp-block-kadence-advancedgallery{align-self:stretch;}.kadence-column28046_326d23-54 > .kt-inside-inner-col > 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.kt-inside-inner-col{column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_3384f9-6d > .kt-inside-inner-col{flex-direction:column;}.kadence-column28046_3384f9-6d > .kt-inside-inner-col > .aligncenter{width:100%;}.kadence-column28046_3384f9-6d > .kt-inside-inner-col{background-color:#ffffff;}.kadence-column28046_3384f9-6d > .kt-inside-inner-col:before{opacity:0.3;}.kadence-column28046_3384f9-6d{position:relative;}@media all and (max-width: 1024px){.kadence-column28046_3384f9-6d > .kt-inside-inner-col{flex-direction:column;justify-content:center;}}@media all and (max-width: 767px){.kadence-column28046_3384f9-6d > .kt-inside-inner-col{display:flex;row-gap:var(--global-kb-gap-none, 0rem );flex-direction:column;justify-content:center;}.kadence-column28046_3384f9-6d{--kb-section-setting-offset:906px;}}<\/style>\n<div class=\"wp-block-kadence-column kadence-column28046_3384f9-6d\"><div class=\"kt-inside-inner-col\"><style>.wp-block-kadence-advancedheading.kt-adv-heading28046_0dd782-9c, .wp-block-kadence-advancedheading.kt-adv-heading28046_0dd782-9c[data-kb-block=\"kb-adv-heading28046_0dd782-9c\"]{padding-top:var(--global-kb-spacing-xs, 1rem);padding-bottom:0px;padding-left:var(--global-kb-spacing-xxs, 0.5rem);margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:0px;line-height:10px;font-weight:700;font-style:normal;font-family:Nunito;text-transform:capitalize;}.wp-block-kadence-advancedheading.kt-adv-heading28046_0dd782-9c mark.kt-highlight, .wp-block-kadence-advancedheading.kt-adv-heading28046_0dd782-9c[data-kb-block=\"kb-adv-heading28046_0dd782-9c\"] mark.kt-highlight{font-style:normal;color:#f76a0c;-webkit-box-decoration-break:clone;box-decoration-break:clone;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;}.wp-block-kadence-advancedheading.kt-adv-heading28046_0dd782-9c img.kb-inline-image, .wp-block-kadence-advancedheading.kt-adv-heading28046_0dd782-9c[data-kb-block=\"kb-adv-heading28046_0dd782-9c\"] img.kb-inline-image{width:150px;vertical-align:baseline;}<\/style>\n<h2 id=\"Temario\" class=\"kt-adv-heading28046_0dd782-9c wp-block-kadence-advancedheading has-title-color has-text-color\" data-kb-block=\"kb-adv-heading28046_0dd782-9c\">You need help?<\/h2>\n\n\n\n<!-- Start of Meetings Embed Script -->\n    <div class=\"meetings-iframe-container panel-reservas-hubspot-temarios\" data-src=\"https:\/\/meetings.hubspot.com\/roger92?embed=true\" style=\"height:633px;overflow:hidden;\"><\/div>\n    <script type=\"text\/javascript\" src=\"https:\/\/static.hsappstatic.net\/MeetingsEmbed\/ex\/MeetingsEmbedCode.js\"><\/script>\n  <!-- End of Meetings Embed Script -->\n<\/div><\/div>\n\n\n<style>.kadence-column28046_253b72-65 > .kt-inside-inner-col{padding-right:var(--global-kb-spacing-5xl, 10rem);padding-left:var(--global-kb-spacing-5xl, 10rem);}.kadence-column28046_253b72-65 > .kt-inside-inner-col,.kadence-column28046_253b72-65 > .kt-inside-inner-col:before{border-top-left-radius:0px;border-top-right-radius:0px;border-bottom-right-radius:0px;border-bottom-left-radius:0px;}.kadence-column28046_253b72-65 > .kt-inside-inner-col{column-gap:var(--global-kb-gap-sm, 1rem);}.kadence-column28046_253b72-65 > .kt-inside-inner-col{flex-direction:column;}.kadence-column28046_253b72-65 > .kt-inside-inner-col > .aligncenter{width:100%;}.kadence-column28046_253b72-65 > .kt-inside-inner-col:before{opacity:0.3;}.kadence-column28046_253b72-65{position:relative;}.kadence-column28046_253b72-65, .kt-inside-inner-col > .kadence-column28046_253b72-65:not(.specificity){margin-top:var(--global-kb-spacing-md, 2rem);}@media all and (max-width: 1024px){.kadence-column28046_253b72-65 > .kt-inside-inner-col{padding-right:var(--global-kb-spacing-xxs, 0.5rem);padding-left:var(--global-kb-spacing-xxs, 0.5rem);flex-direction:column;justify-content:center;}}@media all and (max-width: 767px){.kadence-column28046_253b72-65 > .kt-inside-inner-col{padding-right:0px;padding-left:0px;flex-direction:column;justify-content:center;}}<\/style>\n<div class=\"wp-block-kadence-column kadence-column28046_253b72-65\"><div class=\"kt-inside-inner-col\"><p><style>\r\n      img.bannerShadow{\r\n         filter: brightness(120%);\r\n         filter: contrast(120%);\r\n         filter: drop-shadow(2px 2px 3px black);\r\nmargin-top:5px;\r\nmargin-bottom:10px;\r\n      }\r\n   <\/style>\u00a0<\/p>\r\n<p><a href=\"https:\/\/www.levelup-gamedevhub.com\/ayudas\/estudia-ahora-paga-despues\/\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-41264 size-full\" src=\"https:\/\/www.levelup-gamedevhub.com\/wp-content\/uploads\/2024\/03\/Banner_estudia_ahora.gif\" alt=\"\" width=\"648\" height=\"1152\" \/><\/a><\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n<\/div><\/div><\/div><\/div>\n\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Syllabus Master in Technical Art and VFX for video games You need 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