using System;
using UnityEngine;
using JackSParrot.Utils;

namespace JackSParrot.UI
{
    public class #SCRIPTNAME# : BaseView
    {
        public static string PrefabName = "#SCRIPTNAME#";

        [SerializeField] TMPro.TMP_Text _titleText = null;
        [SerializeField] TMPro.TMP_Text _messageText = null;
    }
}