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🚀 Master asynchronous programming and create scalable projects in Unity

In this free masterclass in English, learn from Javier Peña how to implement asynchronous programming in Unity using Task, async and await, integrating it with Addressables, MVP architecture and command systems for professional projects. You’ll learn how to structure your code to improve the performance, maintainability, and scalability of your games.

We’ll look at how to apply key patterns and techniques to:
· Manage resource loads using Addressables.
· Decouple UI logic with MVP architecture.
· Implement a flexible and extensible Command System .
· Avoid blockages of the main thread using real asynchronous programming.

We will work with examples and use cases.

👉 If you want to take your code to the next level, reduce dependencies, improve load times, and work with a clean, industry-oriented architecture, this session is for you!

Rapporteur

JAVIER PEÑA FLORES

Lead Unity Developer
Undercoders, Product Madness, Wiggin Industries, Unity Developer

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ONLINE – ZOOM

January 23, 2026
6:30 p.m. – 8:00 p.m. CET
(Masterclass in English)

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