LVLUP 9×02: Camera, Control and Playable Character with Juan Fernández de Simón
Well, once again we are here trying to give some new brushstrokes about game design, in fact, after 8 episodes talking about this topic, with a lot of incredible guests to date, we could not neglect 3 of the main pillars of video game design. Perhaps many of our listeners know them, know about them, but since we are here to sharpen the pencil, today’s objective is to know how they relate to each other, what their interdependencies are and most importantly how we manage to create a unique identity for our video game by making the most convenient decisions. Today we are going to talk about the camera, the control and the playable character, their relationship with each other and how to achieve the best possible experience when they must coexist within our video game. Guest of the episode:
Juan Fernández de Simón – Expert Designer at Ninja Theory Moderator:
Roger Montserrat Ribes – Manager at Level Up (Game Dev Hub) + Game Design & Production Consultant Collaborators:
Lucas Gonzalez – Product Manager. Experienced Game Designer. Professor.
Christian Herrera – Junior Game Designer & Concept Artist The episode consists of several parts: – Background and current context of Juan Fernández de Simón
– The role of the Expert Designer
– Camera (Good and bad practices)
– Character (Good and bad practices)
– Control (Good and bad practices)
– Tools and recommended
methods- Closing In this program participate: Juan Fernández de Simón (Linkedin), Christian Herrera, Lucas González (@KingKuranes) and Roger Montserrat (@rogermontserrat).
Tag:Podcast
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