LVLUP 11×03: Marc Alloza with Technical Art and VFX for video games
In this episode of Level Up, we talk to Marc Alloza, a crack of Tech Art and VFX. Marc tells us about his experience working with shaders, rigging and animation in studios such as Social Point and Toroid Studio. We talked about the challenges of creating real-time visual effects and how to collaborate with art teams without sacrificing performance. We also touched on interesting topics such as pipeline optimization, the use of tools such as Blender and Unity, and the latest trends in video game development, including artificial intelligence. In addition, Marc shares tips for those who want to get into the world of VFX and shaders. Don’t miss it!
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