Explore the video game programming masterclasses that have been held at Level Up.
Learn about the various topics we have addressed over time, thanks to the effort and dedication of our expert teachers. Each masterclass is designed to teach you key aspects of programming in Unity, Unreal Engine, and other engines, providing you with relevant knowledge and skills to become a competent game developer.
About our courses (4)
You can request a mentoring bag with some of our expert teachers in our online store.
Our courses offer an introduction to the topic you’re interested in, but they’re not enough to prepare you to find a job in the game development industry. If you want to specialize and seriously prepare yourself to access a job in this field, we recommend that you enroll in the bootcamp that best suits your profile. While courses are a great way to find out if a topic is of interest to you and if you’d like to continue your education, they don’t always guarantee you getting a job or specialising in a particular area. That’s why it’s important to consider whether a bootcamp or more complete training such as a monographic course is the best option to achieve your professional goals.
Yes, all our courses are part of training itineraries designed for different professional profiles in video game development. These courses will help you introduce yourself to the subject that we will later delve into in our bootcamps. If you do not find courses within the training itinerary you are interested in, we ask for your patience. We are working on it and we hope to be able to offer new courses and training itineraries soon.
It is possible that the same course is used for different training itineraries and, consequently, the teacher may vary.
Course Features
- Lectures 17
- Quiz 0
- Duration 16 hours
- Skill level Intermediate
- Language English
- Students 206
- Assessments Yes
- 2 Sections
- 17 Lessons
- 16 Hours
- Coding with Unity 3DEste conjunto de masterclasses aborda diversos aspectos de la programación de videojuegos con Unity 3D.13
- 1.1Unity avanzado: HDRP, explora el poder visual [1 de 2] – en15 Minutes
- 1.2Unity avanzado: HDRP, explora el poder visual [2 de 2] – en75 Minutes
- 1.3Arquitectura de juego con Unity para Game Jams y mucho más [1 de 2] – en17 Minutes
- 1.4Arquitectura de juego con Unity para Game Jams y mucho más [2 de 2] – en111 Minutes
- 1.5Team-working en Unity3D [1 de 2] – en15 Minutes
- 1.6Team-working en Unity3D [2 de 2] – en100 Minutes
- 1.7Arquitectura avanzada en proyectos con Unity [1 de 2] – en36 Minutes
- 1.8Arquitectura avanzada en proyectos con Unity [2 de 2] – en55 Minutes
- 1.9Creando un Roguelike 2D por turnos en Unity [1 de 2] – en19 Minutes
- 1.10Creando un Roguelike 2D por turnos en Unity [2 de 2] – en76 Minutes
- 1.11Create and Optimize: Custom Tools in Unity [1 de 2]15 Minutes
- 1.12Create and Optimize: Custom Tools in Unity [2 de 2]76 Minutes
- 1.13Async/Await with Unity: Professional Programming [1 of 2 English]
- Coding with Unreal EngineEste conjunto de masterclasses aborda diversos aspectos de la programación de videojuegos con Unreal Engine.4
- 2.1Introducción a Combate en UE5 con GAS (Gameplay Ability System) [1 de 2] – en18 Minutes
- 2.2Introducción a Combate en UE5 con GAS (Gameplay Ability System) [2 de 2] – en106 Minutes
- 2.3Inteligencia Artificial con BluePrints y UnrealEngine [1 de 2] – en15 Minutes
- 2.4Inteligencia Artificial con BluePrints y UnrealEngine [2 de 2] – en76 Minutes
Requirements
- Conocimientos básicos de programación o lógica
Features
- Creación del proyecto desde creo
- Importación de assets
- Creación de personajes y elementos gráficos del juego
- Creación de la lógica y scripts
- Generación del nivel y dificultad dinámica
- Datos para tener distintos niveles
- Creación de Inteligencia Artificial en Unreal Engine
- Arquitectura avanzada en Unity 3D
- Team-Working en Unity
- Combat Ability System en Unreal Engine
- Herramientas de Unity
- Herramientas de Unreal Engine
- Conocimientos sobre la herramienta HDRP en Unity
- Conocimiento sobre Blueprints en Unreal Engine
- Arquitectura de juego con Unity para Game Jams y más
Target audiences
- Personas con conocimientos básicos de programación
- Desarrolladores independientes o amateurs
- Estudiantes de CGFS o Grado de videojuegos
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