Impulsamos el crecimiento y acceso de nuevos profesionales dentro de la industria de los videojuegos.
Cursos de especialización e itinerarios formativos por roles profesionalesFormación online para profesionales, juniors y empresas del sectorVer todosConsolidación y profesionalización de equipos mediante formación, mentorías y seguimiento semanales.Programa de preincubaciónSaber más350m2 en BarcelonaOfrecemos una infraestructura flexible y altamente funcional para crear, desarrollar y realizar tus videojuegos. CoworkingVer másEquipos 2-12 personas Salas de reuniones Sala de playtest Sala de brainstormingTerraza de 50m2 Zona tranquila de bares y terrazas Conexión alta velocidad Sala office Gradas y proyectos para eventos TRAININGPREINCUBACIÓNCOWORKING
We drive the growth and access of new professionals within the video game industry.
Specialization courses and training pathways by professional rolesOnline training for professionals, juniors, and companies in the sectorView allTeam consolidation and professionalization through weekly training, mentoring, and follow-ups.Pre-incubation programLearn more350m² in BarcelonaWe offer a flexible and highly functional infrastructure to create, develop, and launch your video games.CoworkingRead moreTeams of 2-12 peopleMeeting roomsPlaytest roomBrainstorming room50m² terraceQuiet area with bars and terraces High-speed connection Office roomBleachers and event projection
Level Up is made up of a wide variety of professionals who, in addition to working in large companies in the sector, want to share their talent with the developer community.
PROVENANCE
Alejandro Garcia
Alejandro Garcia is an experienced Software Engineer with 7 years of experience, with a strong focus on video game development and solid skills in C++ and Python programming languages. He is currently part of the People Can Fly Studio team as a Senior Engine Programmer, contributing his expertise to the exciting world of game development. In his previous career, Alex has made his mark on several game engines for AAA titles, such as "Tom Clancy's: The Division 2", "Starlink: Battle for Atlas" and "Tom Clancy's: The Division". He has also contributed his talents to independent games at other companies, co-founding Moon Factory Studios and serving as Lead Game Programmer. In this role, they developed and released the groundbreaking PlayStation 4 game, "Rolling Bob", which won the 2015 Most Innovative PS4 Game award from Sony Spain. Currently, "Rolling Bob" is available at the PS Store and GAME stores in Spain. Passionate about his work, Alex especially enjoys solving interesting and difficult programming challenges, excelling in game engine development. In addition, he has dedicated free time to the development of a 3D game engine called "Kobra", integrating C++ and Python, and presenting it as his bachelor thesis at the EuroPython congress. With his experience and enthusiasm, Alex contributes significantly to the People Can Fly Studio team, taking his expertise to new horizons in game development.
Vicente Andrés Quesada works as a videogame developer, with a main focus on design. He has participated in five Spanish video games, including Effie (Inverge Studios, 2019), where he assumed the role of Designer. His experience also includes contributions as Designer on other titles such as Mad Line (Inverge Studios, 2017), Hyper Switch (Inverge Studios, 2017) and Become a Legend: Dungeon Quest (Inverge Studios, 2017). In addition to his work on individual projects, Vicente collaborates with Level Up [Game Dev Hub], highlighting his involvement in the video game developer community. His pragmatic approach and design experience place him as a solid professional in the game development industry.
Laura Quiroga is a leading figure at Level Up, providing valuable expertise and advice that contributes to the company's ongoing success. Her fundamental role at Level Up goes beyond the day-to-day tasks. Laura excels as an advisor, providing expert guidance on various business aspects, ensuring that Level Up and the Hub teams stay up-to-date on the latest practices and regulations, and continue to move forward. Her dedication and knowledge make Laura an essential part of the team, ensuring Level Up's stability and constant growth.
Jordi Gutiérrez is an audio director, sound designer and composer with a solid experience in the industry. He specializes in the implementation of audio for video games through tools such as FMOD, Wwise and Unity 3D. With more than 7 years of experience in sound creation and music composition for video games, as well as more than 8 years of experience in live sound and audio post-production in the audiovisual industry, Jordi demonstrates a comprehensive knowledge in various aspects of the sound field. His role as a sound engineer in post-production involves the editing, design and mixing of the audio section for audiovisual multimedia content, consolidating his position as an experienced professional in his field.
Christian Herrera stands out as a multifaceted and passionate professional in the field of coordination and organization of marketing and dissemination strategies that we carry out at Level Up. He has a great versatility and collaborates as a designer in Vagalume, one of the teams of the incubator, contributing with his creativity and skills. In addition, you will find him sometimes as a presenter, coordinator or collaborator in many of the activities we organize such as the Podcast, Demo Days, Game Jam, etc...
David Font, known artistically as"synchrnzr", is a leading professional in the world of sound and music for video games with a career that spans since 1996. His dedication and experience in this field have made him a reference both as a composer and developer. Since 2004, David has not only excelled in the creation of audio for video games, but has also shared his knowledge by teaching this discipline. In 2008, he made the leap to freelance work, establishing himself as an expert in interactive sound design, interactive music and programming. Throughout his career, he has collaborated with various companies from different countries, leaving his sonic imprint on a wide variety of projects. Some of his notable works include contributions as Sound Designer in "Song of Nunu: A League of Legends Story" by Tequila Works, as well as his role as Sound Designer in "PJ Masks: Power Heroes - Mighty Alliance" by Petoons Studio and "Curse Of The Sea Rats" by Petoons Studio. In addition, he has contributed his talent and experience as a mentor in Cupra's "CUPRA Gamified Car" project. His diversity in roles ranging from composer to sound designer is reflected in his participation in projects such as "Ludo," "Toque CEPSA," "Dragon Fruit," "Mugs & Bugs," "Snake Mice Hunter," among others, demonstrating his versatility and mastery in each production.
Sara Salmerónis a highly experienced professional and co-manager at Level Up [Game Dev Hub]. With more than 10 years of experience in the field of business development, design and user experience, Sara deploys her skills in marketing and relationship management with collaborating institutions. He has played a fundamental role in the management and coordination of activities in collaboration with entities such as Barcelona City Council, national universities and software companies in the sector.
In addition, Sara has held various roles at Codiwans, a company specializing in technology, gaming, and innovation for mobile devices. For more than 12 years, he has been involved in the development of his own products, such as video games and mobile applications, as well as in projects contracted by other companies and agencies.
Adrià Najar started in the videogame industry in 2001 as a Concept Artist. He immediately learned 3D modeling software and was in charge of creating environments and characters in several titles such as Tokyo Cop, Hero of Sparta or Avatar (IOS) - Gaelco s.a - Gameloft Barcelona. Over the years and the experience gained, he began to lead small art teams for social games such as New in Town, Hungry Dragon, Skara the Blade Remains - DigitalChocolate - Ubisoft Barcelona - 8-Bits Studio - Omnidrone - Scopely. He is currently developing a personal project for Netflix/HBO/AmazonVideo. He loves commercial products that can be expanded to movies, merchandising, video games, action figures, etc.
Manager at Level Up + Game Design & Production Consultant
Level Up, Microsoft, Codiwans, Aardman, BBC
Roger Montserrat
With more than two decades of experience in the entertainment industry, Roger Montserrat leads as CEO and founder both Level Up (Game Dev Hub) and Codiwans. His outstanding professional career includes collaborations with internationally renowned companies, such as the BBC, Aardman, Microsoft and Nokia. Currently, his most significant contribution is at Level Up, where he heads the Pre-incubation Program and is at the forefront of all initiatives, from game jams to the podcast and Pitch&Match meetings. In addition, he shares his knowledge as a video game design teacher at Level Up and actively collaborates as a video game designer in various projects. At Codiwans, Roger has demonstrated his ability to lead the company specialising in entertainment applications, working with clients such as La Caixa, Cinesa, ColaCao, Pritt and Gas Natural. Founder and leader of Thousand Gears, a video game studio that attracted foreign investment, he participated in a startup acceleration program in Finland, establishing an extensive network of contacts in the sector. Standing out as a finalist in international events such as the Big Indie Pitch, Roger Montserrat has left a prominent mark on the video game development industry, especially through his dedication and experience at Level Up.
Manager at Level Up + Game Design & Production Consultant
Level Up, Microsoft, Codiwans, Aardman, BBC
Albert Rebollo
Albert Rebollo works as Senior 3D Environment Artist at Melbot Studios. His aversion to routine drives him to constantly learn and embark on new projects. At Lince Works, he led the art department. Parallel to his game dev activities, he is also dedicated to training and mentoring in the various activities organized by Level Up, demonstrating his passion for sharing knowledge and leading with creativity.
Level Up is a hub for videogame developers that counts with the collaboration of great professionals of the sector within our team and the support of the Barcelona City Council.
Everything we create and organize is aimed at creating qualified professionals to work in video game studios and companies as well as helping to consolidate new video game studios through our Pre-incubation Program.
We are an initiative created by professionals who have spent years in the video game industry, training and entrepreneurship.
We know the needs, problems and opportunities of each sector from the point of view of students, developers as well as entrepreneurs and large companies looking for talent.
Thanks to what I learned in the Advanced Unity Bootcamp, I got a better job than the one I had before.
It was possible thanks to you, and honestly, I am very happy with this new position.
You are amazing.
The Level Design Bootcamp is one of the most enriching and interesting courses I’ve taken on video games, partly because it’s a specialization where specific training is hard to find. Additionally, being able to do it online from anywhere is a strong advantage.
It’s not the typical academy where you pay for a course and they forget about you. They are there for you and make sure the course truly meets the expectations you had.
It’s clear that this is an academy built by passionate video game enthusiasts who are true industry professionals.
Coming from another field like architecture, I’ve been able to make a huge leap in my knowledge of level design and the tools for it, allowing me to switch careers to become a professional Level Designer.
They are truly a springboard into the industry.
It’s the only specialized education in level design in Spain. I graduated in video games and didn’t want to go through a two-year “game design” master’s at my university, likely covering things I already knew and barely touching on level design.
You managed to encapsulate a very comprehensive curriculum in six months, with fantastic instructors.
The Advanced Video Game Programming Bootcamp with Unity has been a true level-up in approaching project architecture. Add to that the professional and human quality of the teaching and management team, and you've got the cherry on top.
At Level Up, I found the support I needed to embark on this adventure of starting a game development business. With their experience and approachability, they helped me define myself as a professional, creating bonds that I hope will last for many years.
Their involvement with pre-incubated teams goes beyond the professional, showing a strong commitment to teaching, guiding, and building a community.
Level Up has supported the professionalization of Fragments of Child, a project that started as a prototype in Dreams and has become an award-winning video game, with a fantastic team behind it.
An outstanding experience for our studio. The support and guidance from the mentors, the business-oriented advice, and the dedication of the program directors have made our time in the Pre-incubation program essential for the consolidation and growth of Infinite Thread Games. Indispensable.
The closeness and support received from the mentoring team are invaluable. Even after finishing our time in the incubator, we still keep in touch and have the support of several of them to this day.
Roger, Sara, and the mentors at Level Up are serious and experienced professionals who have not only guided us in our first steps in the industry but have done so with care, commitment, and responsibility. They are exceptional because they accompany you with a warm willingness to build community and family among the teams.
Highly recommended.
I had already worked with Unity before, but after completing the Advanced Video Game Programming Bootcamp with Unity, I can see that my code is much cleaner and more organized. I’ve also had the opportunity to meet people in the industry who have taught me great values.
Marc Sabaté
Programador multiplataforma especializado en videojuegos