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Masterclass – Async/Await in Unity: Master Professional Programming

Sign up for this free masterclass in English on programming with Unity on: Task, async and await, integrating it with Addressables, MVP architecture and command systems for professional projects.

Event Information

  • Location Online - Zoom
  • Start Time 18:30 23 de January de 2026
  • Finish Time 20:00 23 de January de 2026

  • 🚀 Master asynchronous programming and create scalable projects in Unity

    In this free masterclass in English, learn from Javier Peña how to implement asynchronous programming in Unity using Task, async and await, integrating it with Addressables, MVP architecture and command systems for professional projects. You’ll learn how to structure your code to improve the performance, maintainability, and scalability of your games.

    We’ll look at how to apply key patterns and techniques to:
    · Manage resource loads using Addressables.
    · Decouple UI logic with MVP architecture.
    · Implement a flexible and extensible Command System .
    · Avoid blockages of the main thread using real asynchronous programming.

    We will work with examples and use cases.

    👉 If you want to take your code to the next level, reduce dependencies, improve load times, and work with a clean, industry-oriented architecture, this session is for you!

    Rapporteur

    Add contact

    JAVIER PEÑA FLORES

    Lead Unity Developer
    Undercoders, Product Madness, Wiggin Industries, Unity Developer

    Registration form

    Don’t forget!

    Add a reminder to your Calendar.

    Reminder [Calendar]

    ONLINE – ZOOM

    January 23, 2026
    6:30 p.m. – 8:00 p.m. CET
    (Masterclass in English)

    Upcoming online events:


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