LVLUP 06×03: C++ and Unreal Engine with Alex Oteiza
In today’s episode we’re going to talk about C++ and its reach within Unreal Engine. It is a dense topic and in order to address it we have brought a guest who will help us explore various aspects.
To do this, we will repair the professional career of our guest and review the current market in the industry using complementary technologies, competing as well as necessary to be able to choose what we want to develop our video games with.
To consider a variety of challenges and needs during various development scenarios, from design patterns, procedural generation, audio applied in more advanced projects, middelwares, tools, balance between blueprints and c++, optimization, profiling and qa.
Tag:Podcast
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