Impulsamos el crecimiento y acceso de nuevos profesionales dentro de la industria de los videojuegos.
Cursos de especialización e itinerarios formativos por roles profesionalesFormación online para profesionales, juniors y empresas del sectorVer todosConsolidación y profesionalización de equipos mediante formación, mentorías y seguimiento semanales.Programa de preincubaciónSaber más350m2 en BarcelonaOfrecemos una infraestructura flexible y altamente funcional para crear, desarrollar y realizar tus videojuegos. CoworkingVer másEquipos 2-12 personas Salas de reuniones Sala de playtest Sala de brainstormingTerraza de 50m2 Zona tranquila de bares y terrazas Conexión alta velocidad Sala office Gradas y proyectos para eventos TRAININGPREINCUBACIÓNCOWORKING
We drive the growth and access of new professionals within the video game industry.
Specialization courses and training pathways by professional rolesOnline training for professionals, juniors, and companies in the sectorView allTeam consolidation and professionalization through weekly training, mentoring, and follow-ups.Pre-incubation programLearn more350m² in BarcelonaWe offer a flexible and highly functional infrastructure to create, develop, and launch your video games.CoworkingRead moreTeams of 2-12 peopleMeeting roomsPlaytest roomBrainstorming room50m² terraceQuiet area with bars and terraces High-speed connection Office roomBleachers and event projection
Level Up is made up of a wide variety of professionals who, in addition to working in large companies in the sector, want to share their talent with the developer community.
PROVENANCE
Alex Roca
Alex Roca is the CEO and Creative Director of Anarkade. He has attended as a speaker at various universities and events related to the video game industry. With over 15 years of experience, Alex has played various roles, especially in the field of communication, in more than 40 published video games, accumulating several awards in his career. It is worth mentioning his participation in the team that internationally promoted Microjocs, one of the first videogame studios in Barcelona that achieved outstanding sales successes. This achievement led to Microjocs being acquired by Digital Chocolate, an international video game company founded by Trip Hawkins, also founder of Electronic Arts. At Digital Chocolate, Alex contributed to the success of the company's IPs, taking them to the top 5 markets for Java mobile games and browser games on platforms such as Facebook and Apple's AppStore. This achievement positioned the company as the first in Spain to reach the number 1 spot worldwide in the AppStore. Subsequently, the studio Digital Chocolate Barcelona was acquired by Ubisoft, becoming the current Ubisoft Barcelona Mobile, where Alex continued working for several years.
Oscar Crego, currently serving as Lead Game Designer at Melbot, is known for his exceptional ability to make the most of game mechanics, creating elegant and well-designed playable spaces. His skills are not limited to design alone, as he also possesses strong tool programming skills, enjoying creating utilities to build levels more efficiently. In his role as Lead Game Designer at Melbot, Oscar is at the forefront of developing an innovative and lighthearted project. His experience in level design spans across several previous roles, such as Level Designer at Nomada Studio, where he contributed to the success of "Gris", a worldwide award-winning video game, and at Herobeat Studios, where he participated in the development of the acclaimed game "Endling". In addition to his work in the industry, Oscar shares his expertise as a level design instructor and mentor at Level Up [Game Dev. Hub], where he has taught classes and masterclasses, and provided guidance to student-created level design projects. With a solid background in renowned companies and a focus on game design and creation, Oscar Crego proves to be a versatile and passionate professional, contributing significantly to the world of game design.
Francisco Jesús Ruiz is an experienced video game programmer with outstanding skills in C++ and C#, he has led teams and contributed to the success of companies such as Madbox, where he is currently Lead Game Developer.
He creates his own video games under the name GumGunGames since 2009, with numerous games published on Google Play, Apple App Store and itch.io.
With more than 15 years of experience, he has worked in leading companies such as Scopely, King and Social Point, excelling in the development of tools, integration of services and performance optimization in projects with technologies such as Unity3D, C++ and Python.
Oscar Gea, with more than 7 years of experience as Unreal Engine 4/5 Generalist Programmer and Technical Designer, stands out for his specialization in gameplay programming and the creation of game sensations. His strength lies in the mastery of Blueprints, being an expert in its implementation to design and develop immersive game mechanics. Working primarily with Unreal Engine, Oscar has led the full development of two titles and has collaborated on notable projects such as "Project Prison", "Bonesy Prototype", "Tower Princess", "Planet Eaters", "Survival Wall Multiplayer Prototype", "VR Simulation Training Prototype" and "Hack and Slash Game Prototype". His holistic approach and ability to manage multiple aspects of development make him a versatile and experienced professional in the video game development industry, focusing on optimizing performance and gameplay.
Marc Obiols, with an outstanding career in the video game industry, currently works as a Level Artist at Ubisoft Barcelona. His experience includes key roles, such as Texture Artist in "Hyper Scape", bringing his skills in the creation of virtual environments. Previously, he was Lead Environment & Technical Artist at SKARA - The blade remains, where he played a crucial role in the design and development of virtual environments. He also worked as Environment & Material Artist at Elite 3D, participating in notable projects, such as Infinity Ward's Call of Duty 'Infinite Warfare', where he demonstrated his expertise in Procedural PBR Material with Substance Designer. Marc is recognized for his skills in creating virtual environments and his experience in high profile projects. His active collaboration with Level Up demonstrates his commitment to the video game developer community.
Pau Elias, partner and leader at Chloroplast Games, plays a crucial role in the company's success. In addition, he collaborates with Level Up, contributing his experience as a Technical Artist and his strategic vision. With more than 13 years as Senior Technical Art Director and Senior Producer, Pau has demonstrated outstanding skills in team and project management, as well as in the development of innovative methodologies.
Alex Orpi is an experienced game programmer with more than 7 years of experience in commercial projects using C# and C++, working with Unity and Unreal Engine. Currently, he is a Software Engineer at The Multiplayer Group (MPG). Previously, he held key roles at Herobeat Studios and Limitless Games. At Herobeat Studios, Alex contributed significantly to the development of the BAFTA award-winning video game Endling, a finalist in the Game of the Year category. At Limitless Games, he worked as a Game Programmer, excelling in areas such as gameplay networking, skills, user interface and visual effects. In addition to his achievements in game development, Alex actively collaborates with Level Up, demonstrating his commitment to the game development community. His technical expertise and participation in recognized projects position him as a valuable professional in the field of video game development.
Alejandro Garcia is an experienced Software Engineer with 7 years of experience, with a strong focus on video game development and solid skills in C++ and Python programming languages. He is currently part of the People Can Fly Studio team as a Senior Engine Programmer, contributing his expertise to the exciting world of game development. In his previous career, Alex has made his mark on several game engines for AAA titles, such as "Tom Clancy's: The Division 2", "Starlink: Battle for Atlas" and "Tom Clancy's: The Division". He has also contributed his talents to independent games at other companies, co-founding Moon Factory Studios and serving as Lead Game Programmer. In this role, they developed and released the groundbreaking PlayStation 4 game, "Rolling Bob", which won the 2015 Most Innovative PS4 Game award from Sony Spain. Currently, "Rolling Bob" is available at the PS Store and GAME stores in Spain. Passionate about his work, Alex especially enjoys solving interesting and difficult programming challenges, excelling in game engine development. In addition, he has dedicated free time to the development of a 3D game engine called "Kobra", integrating C++ and Python, and presenting it as his bachelor thesis at the EuroPython congress. With his experience and enthusiasm, Alex contributes significantly to the People Can Fly Studio team, taking his expertise to new horizons in game development.
Vicente Andrés Quesada works as a videogame developer, with a main focus on design. He has participated in five Spanish video games, including Effie (Inverge Studios, 2019), where he assumed the role of Designer. His experience also includes contributions as Designer on other titles such as Mad Line (Inverge Studios, 2017), Hyper Switch (Inverge Studios, 2017) and Become a Legend: Dungeon Quest (Inverge Studios, 2017). In addition to his work on individual projects, Vicente collaborates with Level Up [Game Dev Hub], highlighting his involvement in the video game developer community. His pragmatic approach and design experience place him as a solid professional in the game development industry.
Laura Quiroga is a leading figure at Level Up, providing valuable expertise and advice that contributes to the company's ongoing success. Her fundamental role at Level Up goes beyond the day-to-day tasks. Laura excels as an advisor, providing expert guidance on various business aspects, ensuring that Level Up and the Hub teams stay up-to-date on the latest practices and regulations, and continue to move forward. Her dedication and knowledge make Laura an essential part of the team, ensuring Level Up's stability and constant growth.
Level Up is a hub for videogame developers that counts with the collaboration of great professionals of the sector within our team and the support of the Barcelona City Council.
Everything we create and organize is aimed at creating qualified professionals to work in video game studios and companies as well as helping to consolidate new video game studios through our Pre-incubation Program.
We are an initiative created by professionals who have spent years in the video game industry, training and entrepreneurship.
We know the needs, problems and opportunities of each sector from the point of view of students, developers as well as entrepreneurs and large companies looking for talent.
Thanks to what I learned in the Advanced Unity Bootcamp, I got a better job than the one I had before.
It was possible thanks to you, and honestly, I am very happy with this new position.
You are amazing.
The Level Design Bootcamp is one of the most enriching and interesting courses I’ve taken on video games, partly because it’s a specialization where specific training is hard to find. Additionally, being able to do it online from anywhere is a strong advantage.
It’s not the typical academy where you pay for a course and they forget about you. They are there for you and make sure the course truly meets the expectations you had.
It’s clear that this is an academy built by passionate video game enthusiasts who are true industry professionals.
Coming from another field like architecture, I’ve been able to make a huge leap in my knowledge of level design and the tools for it, allowing me to switch careers to become a professional Level Designer.
They are truly a springboard into the industry.
It’s the only specialized education in level design in Spain. I graduated in video games and didn’t want to go through a two-year “game design” master’s at my university, likely covering things I already knew and barely touching on level design.
You managed to encapsulate a very comprehensive curriculum in six months, with fantastic instructors.
The Advanced Video Game Programming Bootcamp with Unity has been a true level-up in approaching project architecture. Add to that the professional and human quality of the teaching and management team, and you've got the cherry on top.
At Level Up, I found the support I needed to embark on this adventure of starting a game development business. With their experience and approachability, they helped me define myself as a professional, creating bonds that I hope will last for many years.
Their involvement with pre-incubated teams goes beyond the professional, showing a strong commitment to teaching, guiding, and building a community.
Level Up has supported the professionalization of Fragments of Child, a project that started as a prototype in Dreams and has become an award-winning video game, with a fantastic team behind it.
An outstanding experience for our studio. The support and guidance from the mentors, the business-oriented advice, and the dedication of the program directors have made our time in the Pre-incubation program essential for the consolidation and growth of Infinite Thread Games. Indispensable.
The closeness and support received from the mentoring team are invaluable. Even after finishing our time in the incubator, we still keep in touch and have the support of several of them to this day.
Roger, Sara, and the mentors at Level Up are serious and experienced professionals who have not only guided us in our first steps in the industry but have done so with care, commitment, and responsibility. They are exceptional because they accompany you with a warm willingness to build community and family among the teams.
Highly recommended.
I had already worked with Unity before, but after completing the Advanced Video Game Programming Bootcamp with Unity, I can see that my code is much cleaner and more organized. I’ve also had the opportunity to meet people in the industry who have taught me great values.
Marc Sabaté
Programador multiplataforma especializado en videojuegos