Back

Masterclass: UX for Level Design

Sign up for this free masterclass in English from Level Design for video games on: UX for Level Design.

Event Information

  • Location Online - Zoom
  • Start Time 18:30 20 de February de 2026
  • Finish Time 20:00 20 de February de 2026

  • 🧭 Design levels that understand themselves

    In this free masterclass, Samuel Cohen, Senior Level Designer and Game Designer, will show you how to apply UX principles to level design to improve player navigation and orientation. Through an approach based on human perception and behavior, you’ll discover how to design spaces that understand themselves, without the need for arrows, invasive maps, or constant tutorials.

    You’ll discover how to use space as a language to:
    🔹 Guide the player through composition, geometry and visual hierarchy.
    🔹 Create clear and consistent conventions within a level.
    🔹 Reduce confusion and frustration during the scan.
    🔹 Design readable routes without sacrificing freedom or challenge.

    We’ll work by analyzing what design decisions make a level easy to read and walk through.

    👉 If you want to improve the clarity of your levels, guide the player without breaking immersion and design spaces that communicate by themselves, this masterclass is for you.

    Rapporteur

    Add contact

    Samuel Cohen

    Senior Level Designer, University Lecturer
    Vanova, Vertpaint Studios, Piccolo Studio, Appnormals Team, Altered Matter Games, SL…

    Registration form

    Don’t forget!

    Add a reminder to your Calendar.

    Reminder [Calendar]

    ONLINE – ZOOM

    February 20, 2026
    6:30 p.m. – 8:00 p.m. CET
    (Masterclass in English)

    Upcoming online events:


[integrate_google_drive id="1"]






 

[pmpro_login]

×