Back

Syllabus

Advanced Cycle of Video Game Art and Design

The program begins with a solid foundation in concept art and digital painting, exploring everything from the fundamentals to advanced techniques for visual creation in video games. It delves into the design, planning, and techniques of conceptual art, where students learn how to bring imaginary worlds to life, from futuristic cities to fantasy landscapes. Project integration teaches how to take these ideas from initial concept to full development, emphasizing the importance of a professional portfolio. In addition, understanding the video game market, vital to the success of any project, is covered. The design of the playable experience, systems and narrative, and the advanced level design are pillars that allow students to create games that are not only visually stunning but also engaging and challenging. Finally, you are taught how to prepare and present game proposals, combining all the skills learned to launch compelling ideas to the market.

MatterAreaSection
Concept Art and Digital Paining of EnvironmentsFundamentals of Concept Art and Digital PainingIntroduction to concept art
Design and planning of environmentsFundamentals of Digital Drawing and Painting
Color and Light Theory:
Environmental Narrative
Advanced Digital Painting TechniquesVisual Development
Textures and Materials
Advanced Lighting Techniques
Advanced Perspective and Composition
Concept Art of Specific EnvironmentsScience Fiction Environments
Fantasy Environments
Urban Environments and Architecture
Project Integration and DevelopmentFrom Concept to Production
Individual Project Development
Presentation and PortfolioPolish and Final Details
Creating a Concept Art Portfolio
Game Design & ConceptualizationMarket Understanding and Initial ConceptVideo Game Market Analysis
Commented Gameplay
Concept development and initial documentationWhat is Game Design
The Game Design Document
Gameplay Experience DesignPlayer motivation
Player Types
CMDA
Game loop
Tutorials
CCC
Systems Design and NarrativeState machines and AIs
Game Balance
Level Design and Advanced DocumentationIntroduction to Level Design
Types of levels
Level Design Workflow
Levels according to genres
Preparation and Presentation of the Game ProposalPreparation of the final project
Commercial presentation of the project

This program combines an in-depth exploration in character design and UX/UI, preparing students to face real challenges in video game creation. It begins with the fundamentals of character design, where you are taught how to conceptualize and develop unique characters, followed by advanced drawing and design techniques that allow you to bring these concepts to life through a mastery of color, texture, and costumes. Visual storytelling is emphasized to create dynamic characters that enrich the story and game world. The preparation of a portfolio and professional presentation culminates this section, ensuring that students can showcase their work effectively.

In parallel, UX/UI design is addressed, starting with the fundamentals of UX/UI, followed by in-depth UX research that informs design decisions. Gaming-specific UI design is explored to create intuitive and engaging interfaces, while UX design for interaction focuses on creating immersive user experiences. Integrating UX/UI into game development is crucial to the success of the final product, teaching students how to collaborate effectively with multidisciplinary teams. The completion of a capstone project and the preparation of a portfolio in this area ensure a complete understanding and the ability to apply this knowledge in real contexts.

2D Character DesignFundamentals of Character DesignIntroduction to Character Design for Video Games
Concept Development and Character CreationFundamentals of Drawing
Character Design Principles:
Brainstorming and Conceptualization Techniques
Advanced Drawing and Design TechniquesCharacter Design by Video Game Genre
Advanced Anatomy for Artists
Color, Texture & CostumeExpression and Body Language
Stylization and Exaggeration
Advanced Color Theory
Visual Narrative and Dynamic Character CreationCostume Design & Accessories
Texturing and Patterns
Visual Narrative through Character Design
Professional Portfolio & PresentationSupporting Character and Antagonist Design
Dynamic Posing and Composition
Preparation of the final project
Experience Design and User Interface (UX/UI)UX/UI FundamentalsIntroduction to UX/UI
UX Design Principles
UI Design Principles
UX ResearchUser Understanding
Analysis and Synthesis
Competitive Evaluation
UI Design in Video GamesUI elements
UI Prototyping
Responsive and Adaptive Design
UX Design for InteractionNarrative and User Experience
Game Mechanics and UX
Usability Testing
UX/UI Integration in Game DevelopmentMultidisciplinary Collaboration
Technical UI Implementation
Feedback and Continuous Improvement
Portfolio and Final ProjectDesigning a Complete Experience
Building a UX/UI Portfolio

The program comprehensively covers 3D design, from fundamentals and basic anatomy to advanced modeling, texturing, and animation techniques. It starts with a solid understanding of anatomy for 3D designers, crucial for creating realistic characters and elements. The course progresses into modeling, where everything from basic to advanced techniques is taught, preparing students to face any design challenge. Texturing and materials give the models realism and detail, while rigging and basic animation introduce dynamics and movement.

Lighting, rendering, and compositing are essential for the final visualization of projects, teaching how to present work in a professional manner. The importance of preparing a portfolio and final project is emphasized, allowing students to demonstrate their skills and knowledge. In addition, conceptualization and preliminary design, advanced 3D modeling, and more sophisticated texturing and materials techniques are covered. Integration into game engines and optimization and publishing prepare students for the launch of projects in the real market, ensuring that they acquire a comprehensive understanding of 3D design applied to video games.

3D Character DesignFundamentals of 3D Design and AnatomyIntroduction to 3D Design
Basic Anatomy for 3D DesignersBasic Anatomy for 3D Designers
Conceptualization and References
Basic and Advanced ModelingBasic 3D Modeling
Advanced and Detailed Modeling
Mesh Optimization
Texturing & MaterialsUV Mapping and Basic Texturing
Advanced Texturing
Materials and Shaders
Basic Rigging and AnimationIntroduction to Rigging
Character Animation
Dynamics and Simulations
Lighting, Rendering and Compositing3D lighting
Rendering
Composition and Post-Production
Portfolio Preparation and Final ProjectPreparation of the final project piece
Portfolio Creation
3D Environment DesignConceptualization and Preliminary DesignConceptualization of Environments
Design and Planning
Advanced 3D ModelingTerrain Modeling and Landscaping
Architecture and Structure Modeling
Texturing & MaterialsCreating PBR Textures and Materials
Advanced UV Mapping and Baking Techniques
Lighting and RenderingAdvanced Lighting Techniques
Rendering and Post-Processing
Game Engine IntegrationUnreal Engine Integration
Unity integration
Optimization and PublishingOptimization of Gaming Environments
Final Project
Preparing for Publication

This program delves into the art and science behind level design in video games, exploring everything from advanced concepts to hands-on implementation with Unreal Engine. It starts with a solid foundation in the fundamentals of Unreal Engine and Blueprints, allowing students to master character control and user interaction. As it progresses, the course dives into genre-specific design and prototyping, adapting techniques to create unique gaming experiences.

The importance of narrative and setting is emphasized, teaching how to create worlds that captivate players and fully immerse themselves in the game experience. The integration of advanced techniques, such as game logic, gameplay, user interfaces, and HUDs, along with sound and music through Blueprints, prepares students to face complex design challenges.

The development cycle is completed with playtesting and feedback, which are essential for refining and optimizing the levels. The preparation of a portfolio and the presentation of projects culminate learning, equipping students with the necessary tools to present their work in a professional manner, ready for the video game industry.

Level Design with UnrealAdvanced Concepts in Level DesignApplied Design Theories
Multiplayer Level Design
Tools & Technologies
Design and Prototyping with UnrealUnreal Engine Tools
Rapid Prototyping
Gender Level DesignCombat Levels
Stealth Levels
Exploration Levels
Puzzle Levels
Playtesting and FeedbackPlaytesting Strategies
Publishing and Community
Narrative and Setting in Level DesignEnvironmental Storytelling
Mission Design
Advanced Technique IntegrationScripting and Automation
Portfolio and Project PresentationBuilding a Professional Portfolio
Presentation of Projects to the Community
Artist Programming with UnrealUnreal Engine and Blueprints FundamentalsIntroduction to Unreal Engine
Blueprint Basics
Tier Design with Blueprints
Character Control and User InputActors and Pawns
Player Inputs and Controls
Animation with Blueprints
Game Logic and GameplayGameplay Essentials
Collision Logic and Triggers
Interactive Elements
User Interfaces and HUDsCreating User Interfaces
HUD and Visual Feedback
Widgets & Blueprints
Sound and Music with BlueprintsAudio Fundamentals in Unreal
Music and Sound Ambience
Sound Interactivity
Optimization and TestingBlueprint Optimization
Testing & Quality
Production Preparation

The program culminates with a final project that consolidates the learning acquired, starting with the definition of the cycle project, where students conceptualize their vision. Team training is crucial, promoting collaboration and leveraging multidisciplinary skills. Next, the development of documentation establishes a solid foundation for the project, followed by meticulous planning that guides the creation process.

The production stage is intensive, where ideas are transformed into reality, marked by the practical implementation of concepts. Testing and feedback are vital stages, allowing you to iterate and improve the project based on real evidence and objective opinions. Polishing and optimising refines the project, ensuring quality and cohesion. The final presentation offers students the opportunity to showcase their work, demonstrating their ability to carry out complete projects from conception to realization, preparing them to face the challenges of the professional world.

Final ProjectProject definition
Team formation
Documentation Development
Project planning
Production stage
Testing and Feedback
Polished and optimized
Final presentation

The pre-incubation program offers a unique experience, designed to support students in transitioning their academic projects into viable business ventures. At the beginning, students are carefully assigned to a Level Up incubator team, specifically selected to complement their profile and specialization. Throughout the program, personalized follow-up is provided through mentoring and tutoring, ensuring professional and project development according to high industry standards.

Additionally, participants receive specialized support in design and art, crucial elements for the differentiation and success of any commercial project in the field of video games. This accompaniment not only refines the aesthetics of the project, but also strengthens its value proposition in the market.

At the end of the program, a final performance report is prepared, providing students with a detailed assessment of their progress and achievements. This document serves as an invaluable tool for continuous improvement and as an endorsement of your skills and experience to potential employers in the video game sector.

Pre-incubation programAssignment to the incubator team
Mentoring and tutoring follow-up
Design and art support for commercial project
Final Performance Report

You need help?

 


[integrate_google_drive id="1"]






 

[pmpro_login]

×