LVL UP 4×02 – Combat Design for Gaming
Today we have a really juicy song in our hands that we hope to enjoy in depth. We are talking about combat design, a demanding discipline that requires a multitude of skills, from rhythm or animation, to balance and the parameterization of dozens of variables. It is a specialty within game design that is sometimes underestimated that can lead you to real headaches. A game concept so old that it drinks from the classics as 1 on 1 combat, evolving through Beat m’ ups, Hack n’ Slashes, Multiplayer Brawlers, Souls likes, Multiplayer Shooters with melee, etc… As you can see there is a variety for all tastes and therefore hundreds of design decisions that we must consider, restrictions and consequences to take into account within our projects. Luckily we played this game with an advantage and our stamina bar to the fullest thanks to the unconditional participation in our episode today of a great expert in this field, one of our regular commentators of our podcast,…
Tag:Podcast
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