LVL UP 7×02 – Game Balance: Comparing F2P vs Premium
Here we are again expanding our season on design with certain aspects that we are sure you find interesting or at least with a slightly different perspective than what we have done in previous episodes. This time it’s the turn of Game Balance. A concept in itself that has different objectives depending on the business model in which our video game is going to be published. This is a key issue that can determine the difference in the quality of our experience, which is why it is of utmost importance. In the balance of the game we will ask ourselves all kinds of questions, from scalability and duration to the economy of resources existing in our experience. How will we determine the behaviors we expect from our players? How will we know if our progress curve or pace of play is the most efficient, profitable or the most fun and immersive? What are the real differences between balancing a freemium game or a premium game? Would you be interested in knowing our opinion, that of our guest and discovering other super interesting aspects to take into account when designing the balance of your video game? Stay a little longer and enjoy the time with us… Let’s get started!
Tag:Podcast
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