AMA 02×01: Jose Antonio Andújar (Jandu Soft)
Jose Antonio Andújar, CEO and producer of Jandusoft, a national video game publisher based in Barcelona since 2012, specialized in premium PC and console games. Jandu, as he is known by his colleagues in the industry, answers all our questions about working with a publisher, how to debut our first video game, self-financing and successfully completing the first video game, as well as continuing in the industry in a healthy and sustainable way.
ASK ME ANYTHING
| Jose Antonio Andújar’s Linkedin: https://www.linkedin.com/in/jandujar2 |
Guest Studio: https://www.jandusoft.com |
| Video Game Published: +60 | Type: Publisher PC/Consoles |
| Guest email: jandujar[at] jandusoft [dot] @gmail.com | (Wed. 27 NOV – 10:30) |
Questions asked during AMA:
Level Up:
- Can you tell us a little about your current context as a studio, partners and team in general?
- How would you recommend funding an indie studio today during the debut and up to the second game?
- Marketing actions to acquire players?
- Pricing policy, how do you agree with the studios you work on and your objectives?
- Visibility rounds/special promotions of the game x stores?
- More viable consoles to portable?
- What is the recommended average salary for a rookie team?
Incubator Equipments:
- 2 Weeks at Home Team:
- From your experience in the industry, and given that you have dealt directly with many developers, what would you say are the main factors that have had the teams that have managed to stay in the industry?
- CheapeeSoft Games Team:
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- In addition to having the publishing licenses for the different consoles, explain to us the tasks and time involved in porting to the console and the problems, difficulties or common demands that you find in each Store.
- How do you manage offers/discounts? Can it vary depending on the platform published?
- Equipo Team Panda Studio:
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- When it comes to selling the game to a publisher, how much does quality matter? Because we get the feeling that we are only asked about originality and innovation and no one stops to talk about quality.
- Is the presence on networks something that is highly valued? And is it something general or is there everything?
- Dust Games Team:
- What do you value most when receiving a pitch? What resources do you hope to be taught in it beyond the presentation?
- What makes you work with some genres or others?
![Level Up [Game Dev Hub]](https://www.levelup-gamedevhub.com/wp-content/uploads/2022/06/Logo_LevelUp_HUB_Positivo-2.png)
