Syllabus
3D Character Design Bootcamp for Video Games
This module explores the fundamentals of 3D design and anatomy, from introduction to the history of character design in video games. It is introduced to the use of key software such as Blender and ZBrush and focuses on workspace configuration and production flow to maximize efficiency.
| Introduction to 3D Design | History of 3D character design in video games. |
| 3D modeling software: Blender and ZBrush. | |
| Workspace and production flow settings. |
In this module, you will explore basic anatomy for 3D designers, understanding bone proportions and structures, as well as the main muscles and their postural effects. You will analyze anatomical differences between genders and ages to create realistic characters. You will learn how to develop concepts and sketches, using references for the creation of authentic characters. In addition, you will explore the creation of mood boards to define styles and themes. This course will equip you with the skills needed to integrate anatomy into your 3D designs, allowing you to create characters and environments with greater authenticity and realism.
| Basic Anatomy for 3D Designers | Human anatomy: proportions and bone structures. |
| Major muscles and their influence on posture | |
| Anatomical differences in gender and age. | |
| Conceptualization and References | Development of concepts and initial sketches. |
| Use of references for character creation. | |
| Creation of mood boards to define styles and themes. |
You will develop a final project where you will see the quality of your knowledge acquired thanks to the collection of varied assets that you will have to create to design and build a well-presented scene that respects the initial briefing and a creative concept provided.
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