
Marc Obiols
Marc Obiols, with an outstanding career in the video game industry, currently works as a Level Artist at Ubisoft Barcelona. His experience includes key roles, such as Texture Artist in “Hyper Scape”, bringing his skills in the creation of virtual environments. Previously, he was Lead Environment & Technical Artist at SKARA – The blade remains, where he played a crucial role in the design and development of virtual environments. He also worked as Environment & Material Artist at Elite 3D, participating in notable projects, such as Infinity Ward’s Call of Duty ‘Infinite Warfare’, where he demonstrated his expertise in Procedural PBR Material with Substance Designer. Marc is recognized for his skills in creating virtual environments and his experience in high profile projects. His active collaboration with Level Up demonstrates his commitment to the video game developer community.
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