
Óscar Crego
Oscar Crego, currently serving as Lead Game Designer at Melbot, is known for his exceptional ability to make the most of game mechanics, creating elegant and well-designed playable spaces. His skills are not limited to design alone, as he also possesses strong tool programming skills, enjoying creating utilities to build levels more efficiently. In his role as Lead Game Designer at Melbot, Oscar is at the forefront of developing an innovative and lighthearted project. His experience in level design spans across several previous roles, such as Level Designer at Nomada Studio, where he contributed to the success of “Gris”, a worldwide award-winning video game, and at Herobeat Studios, where he participated in the development of the acclaimed game “Endling”. In addition to his work in the industry, Oscar shares his expertise as a level design instructor and mentor at Level Up [Game Dev. Hub], where he has taught classes and masterclasses, and provided guidance to student-created level design projects. With a solid background in renowned companies and a focus on game design and creation, Oscar Crego proves to be a versatile and passionate professional, contributing significantly to the world of game design.
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