
Oscar Gea
Oscar Gea, with more than 7 years of experience as Unreal Engine 4/5 Generalist Programmer and Technical Designer, stands out for his specialization in gameplay programming and the creation of game sensations. His strength lies in the mastery of Blueprints, being an expert in its implementation to design and develop immersive game mechanics. Working primarily with Unreal Engine, Oscar has led the full development of two titles and has collaborated on notable projects such as “Project Prison”, “Bonesy Prototype”, “Tower Princess”, “Planet Eaters”, “Survival Wall Multiplayer Prototype”, “VR Simulation Training Prototype” and “Hack and Slash Game Prototype”. His holistic approach and ability to manage multiple aspects of development make him a versatile and experienced professional in the video game development industry, focusing on optimizing performance and gameplay.
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