Scripting con Blueprints(5) – en
Ejercicio Final de Blueprints para revisar en la siguiente clase y la clase final de la semana que viene:
Crear un Auto Shooter en Unreal Engine con Blueprints que cumpla los siguientes requisitos.
Referencia : https://youtu.be/uby5PpRNiE8?si=ghlk7-jWevKDFbQt&t=29
- Players can only control the character’s movement. Weapons should shoot automatically.
- Player starts with one default auto-shooting weapon.
- Have 3 different enemy types which get introduced gradually, more types are optional.
- Game gets progressively harder.
- Player has a health bar and can take a few hits before dying.
- Enemies drop experience, which the player can pick up.
- When the player levels up, they can choose from a selection of power-ups. Have 2 different power-ups, more is optional. Power-ups can be anything, like new auto-shooting weapons, upgrades to them, upgrades to the player themselves, one-off effects, etc.
- The game saves the highest score between sessions.
P.D: Las animaciones, partículas y sonidos son opcionales.
Source : https://gamesjobfair.com/unity-unrealengine-challenges-autumn2023#rec637669244
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