LVLUP 03×03: Efficient Game Programming with Unreal Engine
We know that video game programming is a branch of video game development that can have many variants, from engine programming, physics systems, graphics systems, gameplay, interface, databases, networking, multiplayer, scripting, artificial intelligence, porting, etc. As is normal, we cannot cover all areas as professionals if we are interested in developing our profile as such. However, depending on the size of the project, the team we will work with and the conclusions about the technological stack we are going to use, it will be essential to make good design and architecture decisions. It is from this moment when working with Unreal Engine can take us down the right or wrong path, partly because of how it is planned it can make the path easier or more complicated. For this reason, today we are going to touch on a topic that will focus on the efficiency and optimization of our way of programming with this fantastic video game engine, trying to avoid the most common traps and those that surely many of you have already experienced or sooner or later will experience it in your own flesh. With the passage of time we have confirmed that the development of video games with Unreal Engine has been consolidating and expanding its market in a firm way not only to the AAA video game sector but also within AA or indie studios. In addition to being a transversal tool used in television and film blockbusters. All these indicators have made it clear to us that it is an increasingly standard technology within the sector. However, like all video game engines, Unreal has its advantages and disadvantages, and when it comes to developing we must be prepared to know how to avoid certain conflicts or face problems that are very specific to its architecture. That said, and in order to clarify certain aspects that interest the developers who listen to us, let’s start the conversation with David and the rest of our team to find out what it means to create games efficiently with Unreal Engine.
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