
Alejandro Garcia
Alejandro Garcia is an experienced Software Engineer with 7 years of experience, with a strong focus on video game development and solid skills in C++ and Python programming languages. He is currently part of the People Can Fly Studio team as a Senior Engine Programmer, contributing his expertise to the exciting world of game development. In his previous career, Alex has made his mark on several game engines for AAA titles, such as “Tom Clancy’s: The Division 2”, “Starlink: Battle for Atlas” and “Tom Clancy’s: The Division”. He has also contributed his talents to independent games at other companies, co-founding Moon Factory Studios and serving as Lead Game Programmer. In this role, they developed and released the groundbreaking PlayStation 4 game, “Rolling Bob”, which won the 2015 Most Innovative PS4 Game award from Sony Spain. Currently, “Rolling Bob” is available at the PS Store and GAME stores in Spain. Passionate about his work, Alex especially enjoys solving interesting and difficult programming challenges, excelling in game engine development. In addition, he has dedicated free time to the development of a 3D game engine called “Kobra”, integrating C++ and Python, and presenting it as his bachelor thesis at the EuroPython congress. With his experience and enthusiasm, Alex contributes significantly to the People Can Fly Studio team, taking his expertise to new horizons in game development.
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